Cycles: refactor kernel closure storage to use structs per closure type.

Reviewed By: dingto, sergey

Differential Revision: https://developer.blender.org/D2127
This commit is contained in:
Brecht Van Lommel
2016-07-25 03:03:23 +02:00
parent 1776f75c3b
commit 9b6ed3a42b
36 changed files with 1219 additions and 1364 deletions

View File

@@ -30,17 +30,15 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <OpenImageIO/fmath.h>
#include <OSL/genclosure.h>
#include "kernel_compat_cpu.h"
#include "osl_bssrdf.h"
#include "osl_closures.h"
#include "kernel_types.h"
#include "kernel_montecarlo.h"
#include "closure/alloc.h"
#include "closure/bsdf_diffuse.h"
#include "closure/bssrdf.h"
@@ -48,27 +46,83 @@ CCL_NAMESPACE_BEGIN
using namespace OSL;
class CBSSRDFClosure : public CClosurePrimitive {
public:
Bssrdf params;
float3 radius;
float3 albedo;
void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
{
float sample_weight = fabsf(average(weight));
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
* getting lower and lower */
if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
radius = make_float3(0.0f, 0.0f, 0.0f);
}
if(sample_weight > CLOSURE_WEIGHT_CUTOFF) {
/* sharpness */
float sharpness = params.sharpness;
/* texture color blur */
float texture_blur = params.texture_blur;
/* create one closure per color channel */
Bssrdf *bssrdf = bssrdf_alloc(sd, make_float3(weight.x, 0.0f, 0.0f));
if(bssrdf) {
bssrdf->sample_weight = sample_weight;
bssrdf->radius = radius.x;
bssrdf->texture_blur = texture_blur;
bssrdf->albedo = albedo.x;
bssrdf->sharpness = sharpness;
bssrdf->N = params.N;
ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
}
bssrdf = bssrdf_alloc(sd, make_float3(0.0f, weight.y, 0.0f));
if(bssrdf) {
bssrdf->sample_weight = sample_weight;
bssrdf->radius = radius.y;
bssrdf->texture_blur = texture_blur;
bssrdf->albedo = albedo.y;
bssrdf->sharpness = sharpness;
bssrdf->N = params.N;
ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
}
bssrdf = bssrdf_alloc(sd, make_float3(0.0f, 0.0f, weight.z));
if(bssrdf) {
bssrdf->sample_weight = sample_weight;
bssrdf->radius = radius.z;
bssrdf->texture_blur = texture_blur;
bssrdf->albedo = albedo.z;
bssrdf->sharpness = sharpness;
bssrdf->N = params.N;
ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
}
}
}
};
/* Cubic */
class CubicBSSRDFClosure : public CBSSRDFClosure {
public:
CubicBSSRDFClosure()
{}
void setup()
void setup(ShaderData *sd, int path_flag, float3 weight)
{
sc.type = CLOSURE_BSSRDF_CUBIC_ID;
sc.data0 = fabsf(average(radius));
alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
}
};
ClosureParam *closure_bssrdf_cubic_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, sc.N),
CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.N),
CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, radius),
CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, sc.data1),
CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, sc.T.x),
CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.texture_blur),
CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.sharpness),
CLOSURE_STRING_KEYPARAM(CubicBSSRDFClosure, label, "label"),
CLOSURE_FINISH_PARAM(CubicBSSRDFClosure)
};
@@ -81,22 +135,18 @@ CCLOSURE_PREPARE(closure_bssrdf_cubic_prepare, CubicBSSRDFClosure)
class GaussianBSSRDFClosure : public CBSSRDFClosure {
public:
GaussianBSSRDFClosure()
{}
void setup()
void setup(ShaderData *sd, int path_flag, float3 weight)
{
sc.type = CLOSURE_BSSRDF_GAUSSIAN_ID;
sc.data0 = fabsf(average(radius));
alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
}
};
ClosureParam *closure_bssrdf_gaussian_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, sc.N),
CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.N),
CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, radius),
CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, sc.data1),
CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, params.texture_blur),
CLOSURE_STRING_KEYPARAM(GaussianBSSRDFClosure, label, "label"),
CLOSURE_FINISH_PARAM(GaussianBSSRDFClosure)
};
@@ -109,22 +159,18 @@ CCLOSURE_PREPARE(closure_bssrdf_gaussian_prepare, GaussianBSSRDFClosure)
class BurleyBSSRDFClosure : public CBSSRDFClosure {
public:
BurleyBSSRDFClosure()
{}
void setup()
void setup(ShaderData *sd, int path_flag, float3 weight)
{
sc.type = CLOSURE_BSSRDF_BURLEY_ID;
sc.data0 = fabsf(average(radius));
alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
}
};
ClosureParam *closure_bssrdf_burley_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, sc.N),
CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.N),
CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, radius),
CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, sc.data1),
CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, params.texture_blur),
CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, albedo),
CLOSURE_STRING_KEYPARAM(BurleyBSSRDFClosure, label, "label"),
CLOSURE_FINISH_PARAM(BurleyBSSRDFClosure)