Cycles: refactor kernel closure storage to use structs per closure type.
Reviewed By: dingto, sergey Differential Revision: https://developer.blender.org/D2127
This commit is contained in:
@@ -30,17 +30,15 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <OpenImageIO/fmath.h>
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#include <OSL/genclosure.h>
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#include "kernel_compat_cpu.h"
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#include "osl_bssrdf.h"
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#include "osl_closures.h"
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#include "kernel_types.h"
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#include "kernel_montecarlo.h"
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#include "closure/alloc.h"
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#include "closure/bsdf_diffuse.h"
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#include "closure/bssrdf.h"
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@@ -48,27 +46,83 @@ CCL_NAMESPACE_BEGIN
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using namespace OSL;
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class CBSSRDFClosure : public CClosurePrimitive {
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public:
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Bssrdf params;
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float3 radius;
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float3 albedo;
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void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
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{
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float sample_weight = fabsf(average(weight));
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/* disable in case of diffuse ancestor, can't see it well then and
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* adds considerably noise due to probabilities of continuing path
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* getting lower and lower */
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if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
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radius = make_float3(0.0f, 0.0f, 0.0f);
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}
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if(sample_weight > CLOSURE_WEIGHT_CUTOFF) {
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/* sharpness */
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float sharpness = params.sharpness;
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/* texture color blur */
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float texture_blur = params.texture_blur;
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/* create one closure per color channel */
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Bssrdf *bssrdf = bssrdf_alloc(sd, make_float3(weight.x, 0.0f, 0.0f));
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if(bssrdf) {
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bssrdf->sample_weight = sample_weight;
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bssrdf->radius = radius.x;
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bssrdf->texture_blur = texture_blur;
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bssrdf->albedo = albedo.x;
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bssrdf->sharpness = sharpness;
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bssrdf->N = params.N;
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ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
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}
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bssrdf = bssrdf_alloc(sd, make_float3(0.0f, weight.y, 0.0f));
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if(bssrdf) {
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bssrdf->sample_weight = sample_weight;
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bssrdf->radius = radius.y;
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bssrdf->texture_blur = texture_blur;
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bssrdf->albedo = albedo.y;
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bssrdf->sharpness = sharpness;
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bssrdf->N = params.N;
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ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
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}
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bssrdf = bssrdf_alloc(sd, make_float3(0.0f, 0.0f, weight.z));
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if(bssrdf) {
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bssrdf->sample_weight = sample_weight;
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bssrdf->radius = radius.z;
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bssrdf->texture_blur = texture_blur;
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bssrdf->albedo = albedo.z;
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bssrdf->sharpness = sharpness;
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bssrdf->N = params.N;
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ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
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}
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}
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}
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};
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/* Cubic */
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class CubicBSSRDFClosure : public CBSSRDFClosure {
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public:
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CubicBSSRDFClosure()
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{}
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void setup()
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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sc.type = CLOSURE_BSSRDF_CUBIC_ID;
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sc.data0 = fabsf(average(radius));
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
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}
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};
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ClosureParam *closure_bssrdf_cubic_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, sc.N),
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, radius),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, sc.data1),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, sc.T.x),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.sharpness),
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CLOSURE_STRING_KEYPARAM(CubicBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(CubicBSSRDFClosure)
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};
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@@ -81,22 +135,18 @@ CCLOSURE_PREPARE(closure_bssrdf_cubic_prepare, CubicBSSRDFClosure)
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class GaussianBSSRDFClosure : public CBSSRDFClosure {
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public:
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GaussianBSSRDFClosure()
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{}
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void setup()
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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sc.type = CLOSURE_BSSRDF_GAUSSIAN_ID;
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sc.data0 = fabsf(average(radius));
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
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}
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};
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ClosureParam *closure_bssrdf_gaussian_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, sc.N),
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, radius),
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CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, sc.data1),
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CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, params.texture_blur),
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CLOSURE_STRING_KEYPARAM(GaussianBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(GaussianBSSRDFClosure)
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};
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@@ -109,22 +159,18 @@ CCLOSURE_PREPARE(closure_bssrdf_gaussian_prepare, GaussianBSSRDFClosure)
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class BurleyBSSRDFClosure : public CBSSRDFClosure {
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public:
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BurleyBSSRDFClosure()
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{}
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void setup()
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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sc.type = CLOSURE_BSSRDF_BURLEY_ID;
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sc.data0 = fabsf(average(radius));
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
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}
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};
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ClosureParam *closure_bssrdf_burley_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, sc.N),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, radius),
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CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, sc.data1),
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CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, albedo),
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CLOSURE_STRING_KEYPARAM(BurleyBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(BurleyBSSRDFClosure)
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