Code refactor: add separate RGB to BW node and rename some sockets.
This commit is contained in:
@@ -22,13 +22,13 @@ shader node_subsurface_scattering(
|
||||
vector Radius = vector(0.1, 0.1, 0.1),
|
||||
float TextureBlur = 0.0,
|
||||
float Sharpness = 0.0,
|
||||
string Falloff = "Cubic",
|
||||
string falloff = "Cubic",
|
||||
normal Normal = N,
|
||||
output closure color BSSRDF = 0)
|
||||
{
|
||||
if (Falloff == "Gaussian")
|
||||
if (falloff == "Gaussian")
|
||||
BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur);
|
||||
else if (Falloff == "Cubic")
|
||||
else if (falloff == "Cubic")
|
||||
BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness);
|
||||
else
|
||||
BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color);
|
||||
|
Reference in New Issue
Block a user