bugfix [#22724] "Scene" switch on the console doesn't work

This commit is contained in:
Campbell Barton
2010-07-05 00:00:40 +00:00
parent a824220d3e
commit 9c4e3a7b6b
3 changed files with 18 additions and 15 deletions

View File

@@ -34,17 +34,17 @@
const GHOST_TUns8* GHOST_getSystemDir() const GHOST_TUns8* GHOST_getSystemDir()
{ {
GHOST_ISystem* system = GHOST_ISystem::getSystem(); GHOST_ISystem* system = GHOST_ISystem::getSystem();
return system->getSystemDir(); return system ? system->getSystemDir() : NULL;
} }
const GHOST_TUns8* GHOST_getUserDir() const GHOST_TUns8* GHOST_getUserDir()
{ {
GHOST_ISystem* system = GHOST_ISystem::getSystem(); GHOST_ISystem* system = GHOST_ISystem::getSystem();
return system->getUserDir(); return system ? system->getUserDir() : NULL; /* will be NULL in background mode */
} }
const GHOST_TUns8* GHOST_getBinaryDir() const GHOST_TUns8* GHOST_getBinaryDir()
{ {
GHOST_ISystem* system = GHOST_ISystem::getSystem(); GHOST_ISystem* system = GHOST_ISystem::getSystem();
return system->getBinaryDir(); return system ? system->getBinaryDir() : NULL; /* will be NULL in background mode */
} }

View File

@@ -553,18 +553,17 @@ void set_scene_bg(Scene *scene)
} }
/* called from creator.c */ /* called from creator.c */
void set_scene_name(char *name) Scene *set_scene_name(char *name)
{ {
Scene *sce; Scene *sce= (Scene *)find_id("SC", name);
if(sce) {
for (sce= G.main->scene.first; sce; sce= sce->id.next) { set_scene_bg(sce);
if (BLI_streq(name, sce->id.name+2)) { printf("Scene switch: '%s' in file: '%s'\n", name, G.sce);
set_scene_bg(sce); return sce;
return;
}
} }
//XXX error("Can't find scene: %s", name); printf("Can't find scene: '%s' in file: '%s'\n", name, G.sce);
return NULL;
} }
void unlink_scene(Main *bmain, Scene *sce, Scene *newsce) void unlink_scene(Main *bmain, Scene *sce, Scene *newsce)

View File

@@ -737,7 +737,11 @@ static int render_animation(int argc, char **argv, void *data)
static int set_scene(int argc, char **argv, void *data) static int set_scene(int argc, char **argv, void *data)
{ {
if(argc > 1) { if(argc > 1) {
set_scene_name(argv[1]); bContext *C= data;
Scene *sce= set_scene_name(argv[1]);
if(sce) {
CTX_data_scene_set(C, sce);
}
return 1; return 1;
} else { } else {
printf("\nError: Scene name must follow '-S / --scene'.\n"); printf("\nError: Scene name must follow '-S / --scene'.\n");
@@ -982,7 +986,7 @@ void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle); BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle);
BLI_argsAdd(ba, 4, "-f", "--render-frame", "<frame>\n\tRender frame <frame> and save it.\n\t+<frame> start frame relative, -<frame> end frame relative.", render_frame, C); BLI_argsAdd(ba, 4, "-f", "--render-frame", "<frame>\n\tRender frame <frame> and save it.\n\t+<frame> start frame relative, -<frame> end frame relative.", render_frame, C);
BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C); BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C);
BLI_argsAdd(ba, 4, "-S", "--scene", "<name>\n\tSet the active scene <name> for rendering", set_scene, NULL); BLI_argsAdd(ba, 4, "-S", "--scene", "<name>\n\tSet the active scene <name> for rendering", set_scene, C);
BLI_argsAdd(ba, 4, "-s", "--frame-start", "<frame>\n\tSet start to frame <frame> (use before the -a argument)", set_start_frame, C); BLI_argsAdd(ba, 4, "-s", "--frame-start", "<frame>\n\tSet start to frame <frame> (use before the -a argument)", set_start_frame, C);
BLI_argsAdd(ba, 4, "-e", "--frame-end", "<frame>\n\tSet end to frame <frame> (use before the -a argument)", set_end_frame, C); BLI_argsAdd(ba, 4, "-e", "--frame-end", "<frame>\n\tSet end to frame <frame> (use before the -a argument)", set_end_frame, C);
BLI_argsAdd(ba, 4, "-j", "--frame-jump", "<frames>\n\tSet number of frames to step forward after each rendered frame", set_skip_frame, C); BLI_argsAdd(ba, 4, "-j", "--frame-jump", "<frames>\n\tSet number of frames to step forward after each rendered frame", set_skip_frame, C);