Cleanup: Move texture definitions to util, to avoid bad level include.
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53
intern/cycles/util/util_texture.h
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53
intern/cycles/util/util_texture.h
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/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_TEXTURE_H__
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#define __UTIL_TEXTURE_H__
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CCL_NAMESPACE_BEGIN
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/* Texture limits on various devices. */
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#define TEX_NUM_FLOAT_IMAGES 5
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/* generic */
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#define TEX_NUM_IMAGES 88
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#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
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/* extended gpu */
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#define TEX_EXTENDED_NUM_IMAGES_GPU 145
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/* extended cpu */
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#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024
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#define TEX_EXTENDED_NUM_IMAGES_CPU 1024
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#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
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/* Limitations for packed images.
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*
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* Technically number of textures is unlimited, but it should in
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* fact be in sync with CPU limitations.
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*/
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#define TEX_PACKED_NUM_IMAGES 1024
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/* Color to use when textures are not found. */
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#define TEX_IMAGE_MISSING_R 1
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#define TEX_IMAGE_MISSING_G 0
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#define TEX_IMAGE_MISSING_B 1
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#define TEX_IMAGE_MISSING_A 1
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CCL_NAMESPACE_END
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#endif /* __UTIL_TEXTURE_H__ */
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