UI: cleanup odd string-width check
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@@ -62,7 +62,7 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, const float cfra, const
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{
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float xscale, yscale, x, y;
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char numstr[32] = " t"; /* t is the character to start replacing from */
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short slen;
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int slen;
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/* because the frame number text is subject to the same scaling as the contents of the view */
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UI_view2d_scale_get(v2d, &xscale, &yscale);
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@@ -79,7 +79,7 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, const float cfra, const
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else {
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BLI_timecode_string_from_time_simple(&numstr[4], sizeof(numstr) - 4, 1, cfra);
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}
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slen = (short)UI_fontstyle_string_width(numstr) - 1;
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slen = UI_fontstyle_string_width(numstr) - 1;
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/* get starting coordinates for drawing */
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x = cfra * xscale;
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@@ -128,11 +128,8 @@ void file_draw_buttons(const bContext *C, ARegion *ar)
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}
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/* Is there enough space for the execute / cancel buttons? */
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loadbutton = UI_fontstyle_string_width(sfile->params->title) + btn_margin;
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if (loadbutton < btn_minw) {
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loadbutton = MAX2(btn_minw,
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btn_margin + UI_fontstyle_string_width(params->title));
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}
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loadbutton = UI_fontstyle_string_width(params->title) + btn_margin;
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CLAMP_MIN(loadbutton, btn_minw);
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if (available_w <= loadbutton + separator + input_minw || params->title[0] == 0) {
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loadbutton = 0;
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