Cycles Volume Render: generated texture coordinates for volume render.
This does not support staying fixed while the surface deforms, but for static meshes it should match up with the surface texture coordinates. Implemented as a matrix transform from objects space to mesh texture space. Making this work for deforming surfaces would be quite complicated, you might need something like harmonic coordinates as used in the mesh deform modifier, probably will not be possible anytime soon.
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@@ -24,21 +24,15 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_f
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switch(type) {
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case NODE_TEXCO_OBJECT: {
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if(sd->object != ~0) {
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data = sd->P;
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data = sd->P;
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if(sd->object != ~0)
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object_inverse_position_transform(kg, sd, &data);
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}
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else
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data = sd->P;
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break;
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}
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case NODE_TEXCO_NORMAL: {
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if(sd->object != ~0) {
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data = sd->N;
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data = sd->N;
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if(sd->object != ~0)
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object_inverse_normal_transform(kg, sd, &data);
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}
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else
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data = sd->N;
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break;
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}
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case NODE_TEXCO_CAMERA: {
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@@ -73,6 +67,22 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_f
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data = object_dupli_uv(kg, sd->object);
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break;
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}
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case NODE_TEXCO_VOLUME_GENERATED: {
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data = sd->P;
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if(sd->object != ~0) {
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AttributeElement attr_elem;
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int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM, &attr_elem);
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object_inverse_position_transform(kg, sd, &data);
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if(attr_offset != ATTR_STD_NOT_FOUND) {
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Transform tfm = primitive_attribute_matrix(kg, sd, attr_offset);
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data = transform_point(&tfm, data);
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}
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}
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break;
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}
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}
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stack_store_float3(stack, out_offset, data);
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@@ -85,21 +95,15 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, in
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switch(type) {
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case NODE_TEXCO_OBJECT: {
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if(sd->object != ~0) {
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data = sd->P + sd->dP.dx;
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data = sd->P + sd->dP.dx;
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if(sd->object != ~0)
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object_inverse_position_transform(kg, sd, &data);
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}
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else
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data = sd->P + sd->dP.dx;
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break;
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}
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case NODE_TEXCO_NORMAL: {
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if(sd->object != ~0) {
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data = sd->N;
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data = sd->N;
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if(sd->object != ~0)
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object_inverse_normal_transform(kg, sd, &data);
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}
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else
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data = sd->N;
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break;
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}
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case NODE_TEXCO_CAMERA: {
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@@ -134,6 +138,22 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, in
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data = object_dupli_uv(kg, sd->object);
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break;
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}
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case NODE_TEXCO_VOLUME_GENERATED: {
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data = sd->P + sd->dP.dx;
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if(sd->object != ~0) {
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AttributeElement attr_elem;
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int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM, &attr_elem);
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object_inverse_position_transform(kg, sd, &data);
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if(attr_offset != ATTR_STD_NOT_FOUND) {
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Transform tfm = primitive_attribute_matrix(kg, sd, attr_offset);
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data = transform_point(&tfm, data);
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}
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}
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break;
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}
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}
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stack_store_float3(stack, out_offset, data);
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@@ -149,21 +169,15 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, in
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switch(type) {
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case NODE_TEXCO_OBJECT: {
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if(sd->object != ~0) {
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data = sd->P + sd->dP.dy;
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data = sd->P + sd->dP.dy;
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if(sd->object != ~0)
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object_inverse_position_transform(kg, sd, &data);
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}
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else
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data = sd->P + sd->dP.dy;
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break;
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}
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case NODE_TEXCO_NORMAL: {
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if(sd->object != ~0) {
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data = sd->N;
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data = sd->N;
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if(sd->object != ~0)
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object_inverse_normal_transform(kg, sd, &data);
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}
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else
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data = sd->N;
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break;
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}
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case NODE_TEXCO_CAMERA: {
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@@ -198,6 +212,22 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, in
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data = object_dupli_uv(kg, sd->object);
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break;
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}
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case NODE_TEXCO_VOLUME_GENERATED: {
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data = sd->P + sd->dP.dy;
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if(sd->object != ~0) {
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AttributeElement attr_elem;
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int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM, &attr_elem);
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object_inverse_position_transform(kg, sd, &data);
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if(attr_offset != ATTR_STD_NOT_FOUND) {
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Transform tfm = primitive_attribute_matrix(kg, sd, attr_offset);
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data = transform_point(&tfm, data);
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}
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}
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break;
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}
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}
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stack_store_float3(stack, out_offset, data);
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