BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()

The work that was being done in IndexPrimitiveMulti() is now done by
IndexPrimitive() and we always assume multitexture support.
This commit is contained in:
Mitchell Stokes
2015-12-06 14:35:14 -08:00
parent a4a5d85755
commit 9d03307033
13 changed files with 43 additions and 179 deletions

View File

@@ -740,14 +740,6 @@ void RAS_OpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
m_storage->IndexPrimitives(ms);
}
void RAS_OpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
{
if (ms.m_pDerivedMesh)
m_failsafe_storage->IndexPrimitivesMulti(ms);
else
m_storage->IndexPrimitivesMulti(ms);
}
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
{
glMatrixMode(GL_PROJECTION);