BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
The work that was being done in IndexPrimitiveMulti() is now done by IndexPrimitive() and we always assume multitexture support.
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@@ -740,14 +740,6 @@ void RAS_OpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
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m_storage->IndexPrimitives(ms);
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}
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void RAS_OpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
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{
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if (ms.m_pDerivedMesh)
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m_failsafe_storage->IndexPrimitivesMulti(ms);
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else
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m_storage->IndexPrimitivesMulti(ms);
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}
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void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
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{
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glMatrixMode(GL_PROJECTION);
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