Cycles: ray visibility panel is now also available for the world, works same as

meshes and lamps. The light path node already made this possible but it's a bit
faster to render this way and convenient.
This commit is contained in:
Brecht Van Lommel
2013-06-10 20:34:34 +00:00
parent d16a608f6d
commit 9d3ad07f14
8 changed files with 78 additions and 10 deletions

View File

@@ -173,7 +173,8 @@ bool Integrator::modified(const Integrator& integrator)
ao_samples == integrator.ao_samples &&
mesh_light_samples == integrator.mesh_light_samples &&
subsurface_samples == integrator.subsurface_samples &&
motion_blur == integrator.motion_blur);
motion_blur == integrator.motion_blur &&
sampling_pattern == integrator.sampling_pattern);
}
void Integrator::tag_update(Scene *scene)