Cycles: ray visibility panel is now also available for the world, works same as
meshes and lamps. The light path node already made this possible but it's a bit faster to render this way and convenient.
This commit is contained in:
@@ -173,7 +173,8 @@ bool Integrator::modified(const Integrator& integrator)
|
||||
ao_samples == integrator.ao_samples &&
|
||||
mesh_light_samples == integrator.mesh_light_samples &&
|
||||
subsurface_samples == integrator.subsurface_samples &&
|
||||
motion_blur == integrator.motion_blur);
|
||||
motion_blur == integrator.motion_blur &&
|
||||
sampling_pattern == integrator.sampling_pattern);
|
||||
}
|
||||
|
||||
void Integrator::tag_update(Scene *scene)
|
||||
|
Reference in New Issue
Block a user