Depsgraph: Fix missing camera animation after visibility changes

Synchronize code in on_visible_update with depsgraph building.

Need to update all cameras, since they might be hooked up to marker.
This commit is contained in:
Sergey Sharybin
2018-02-08 15:12:38 +01:00
parent f088c6b9f6
commit 9dc7dca3a2

View File

@@ -337,7 +337,7 @@ void DEG_graph_on_visible_update(Main *bmain, Scene *scene)
Object *object = base->object;
DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
id_node->layers |= base->lay;
if (object == scene->camera) {
if (object == scene->camera || object->type == OB_CAMERA) {
/* Camera should always be updated, it used directly by viewport. */
id_node->layers |= (unsigned int)(-1);
}