Fix #31556: cycles object info random value was not properly randomized for
dupligroups.
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@@ -23,7 +23,6 @@
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#include "scene.h"
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#include "util_foreach.h"
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#include "util_hash.h"
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#include "util_map.h"
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#include "util_progress.h"
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@@ -37,7 +36,7 @@ Object::Object()
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mesh = NULL;
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tfm = transform_identity();
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visibility = ~0;
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instance_id = 0;
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random_id = 0;
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pass_id = 0;
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bounds = BoundBox::empty;
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motion.pre = transform_identity();
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@@ -165,9 +164,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
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float uniform_scale;
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float surface_area = 0.0f;
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float pass_id = ob->pass_id;
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uint ob_hash = hash_int_2d(hash_string(ob->name.c_str()), ob->instance_id);
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float random_number = (float)ob_hash * (1.0f/(float)0xFFFFFFFF);
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float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF);
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if(transform_uniform_scale(tfm, uniform_scale)) {
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map<Mesh*, float>::iterator it = surface_area_map.find(mesh);
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