Cycles: revert commit that joined surface/volume socket into a single shader socket,
on second thought this makes it a bit too difficult to understand what's going on.
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@@ -482,7 +482,7 @@ __device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
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#else
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#ifdef __SVM__
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svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, randb, path_flag);
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svm_eval_nodes(kg, sd, SHADER_TYPE_SURFACE, randb, path_flag);
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#else
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bsdf_diffuse_setup(sd, &sd->closure);
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sd->closure.weight = make_float3(0.8f, 0.8f, 0.8f);
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@@ -500,7 +500,7 @@ __device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd, int pa
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#else
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#ifdef __SVM__
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svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, 0.0f, path_flag);
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svm_eval_nodes(kg, sd, SHADER_TYPE_SURFACE, 0.0f, path_flag);
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#ifdef __MULTI_CLOSURE__
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float3 eval = make_float3(0.0f, 0.0f, 0.0f);
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@@ -562,7 +562,7 @@ __device void shader_eval_volume(KernelGlobals *kg, ShaderData *sd,
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#ifdef __OSL__
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OSLShader::eval_volume(kg, sd, randb, path_flag);
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#else
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svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, randb, path_flag);
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svm_eval_nodes(kg, sd, SHADER_TYPE_VOLUME, randb, path_flag);
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#endif
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#endif
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}
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