Cycles: revert commit that joined surface/volume socket into a single shader socket,
on second thought this makes it a bit too difficult to understand what's going on.
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@@ -102,7 +102,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
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/* setup shader engine */
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og->ss = ss;
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int background_id = scene->shader_manager->get_shader_id(scene->default_background);
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og->background_state = og->state[background_id];
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og->background_state = og->surface_state[background_id];
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og->use = true;
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tls_create(OSLGlobals::ThreadData, og->thread_data);
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@@ -128,7 +128,8 @@ void OSLShaderManager::device_free(Device *device, DeviceScene *dscene)
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tls_delete(OSLGlobals::ThreadData, og->thread_data);
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og->state.clear();
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og->surface_state.clear();
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og->volume_state.clear();
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og->displacement_state.clear();
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og->background_state.reset();
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}
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@@ -138,7 +139,7 @@ void OSLShaderManager::device_free(Device *device, DeviceScene *dscene)
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OSLCompiler::OSLCompiler(void *shadingsys_)
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{
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shadingsys = shadingsys_;
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current_type = SHADER_TYPE_CLOSURE;
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current_type = SHADER_TYPE_SURFACE;
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current_shader = NULL;
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background = false;
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}
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@@ -169,7 +170,9 @@ bool OSLCompiler::node_skip_input(ShaderNode *node, ShaderInput *input)
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depending on the current shader type */
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if(node->name == ustring("output")) {
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if(strcmp(input->name, "Closure") == 0 && current_type != SHADER_TYPE_CLOSURE)
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if(strcmp(input->name, "Surface") == 0 && current_type != SHADER_TYPE_SURFACE)
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return true;
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if(strcmp(input->name, "Volume") == 0 && current_type != SHADER_TYPE_VOLUME)
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return true;
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if(strcmp(input->name, "Displacement") == 0 && current_type != SHADER_TYPE_DISPLACEMENT)
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return true;
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@@ -220,7 +223,9 @@ void OSLCompiler::add(ShaderNode *node, const char *name)
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* because "volume" and "displacement" don't work yet in OSL. the shaders
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* work fine, but presumably these values would be used for more strict
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* checking, so when that is fixed, we should update the code here too. */
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if(current_type == SHADER_TYPE_CLOSURE)
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if(current_type == SHADER_TYPE_SURFACE)
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ss->Shader("surface", name, id(node).c_str());
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else if(current_type == SHADER_TYPE_VOLUME)
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ss->Shader("surface", name, id(node).c_str());
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else if(current_type == SHADER_TYPE_DISPLACEMENT)
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ss->Shader("surface", name, id(node).c_str());
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@@ -341,8 +346,6 @@ void OSLCompiler::generate_nodes(const set<ShaderNode*>& nodes)
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current_shader->has_surface_emission = true;
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if(node->name == ustring("transparent"))
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current_shader->has_surface_transparent = true;
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if(node->name == ustring("volume"))
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current_shader->has_volume = true;
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}
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else
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nodes_done = false;
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@@ -362,9 +365,15 @@ void OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
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ShaderNode *output = graph->output();
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set<ShaderNode*> dependencies;
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if(type == SHADER_TYPE_CLOSURE) {
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if(type == SHADER_TYPE_SURFACE) {
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/* generate surface shader */
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find_dependencies(dependencies, output->input("Closure"));
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find_dependencies(dependencies, output->input("Surface"));
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generate_nodes(dependencies);
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output->compile(*this);
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}
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else if(type == SHADER_TYPE_VOLUME) {
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/* generate volume shader */
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find_dependencies(dependencies, output->input("Volume"));
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generate_nodes(dependencies);
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output->compile(*this);
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}
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@@ -387,7 +396,7 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader)
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ShaderNode *output = (graph)? graph->output(): NULL;
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/* copy graph for shader with bump mapping */
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if(output->input("Closure")->link && output->input("Displacement")->link)
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if(output->input("Surface")->link && output->input("Displacement")->link)
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if(!shader->graph_bump)
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shader->graph_bump = shader->graph->copy();
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@@ -398,29 +407,46 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader)
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current_shader = shader;
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shader->has_surface = false;
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shader->has_surface_emission = false;
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shader->has_surface_transparent = false;
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shader->has_volume = false;
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shader->has_displacement = false;
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/* generate surface shader */
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if(graph && output->input("Closure")->link) {
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compile_type(shader, shader->graph, SHADER_TYPE_CLOSURE);
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og->state.push_back(ss->state());
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if(graph && output->input("Surface")->link) {
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compile_type(shader, shader->graph, SHADER_TYPE_SURFACE);
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og->surface_state.push_back(ss->state());
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if(shader->graph_bump) {
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ss->clear_state();
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compile_type(shader, shader->graph_bump, SHADER_TYPE_CLOSURE);
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og->state.push_back(ss->state());
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compile_type(shader, shader->graph_bump, SHADER_TYPE_SURFACE);
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og->surface_state.push_back(ss->state());
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}
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else
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og->state.push_back(ss->state());
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og->surface_state.push_back(ss->state());
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ss->clear_state();
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shader->has_surface = true;
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}
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else {
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og->surface_state.push_back(OSL::ShadingAttribStateRef());
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og->surface_state.push_back(OSL::ShadingAttribStateRef());
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}
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/* generate volume shader */
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if(graph && output->input("Volume")->link) {
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compile_type(shader, shader->graph, SHADER_TYPE_VOLUME);
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shader->has_volume = true;
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og->volume_state.push_back(ss->state());
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og->volume_state.push_back(ss->state());
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ss->clear_state();
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}
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else {
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og->state.push_back(OSL::ShadingAttribStateRef());
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og->state.push_back(OSL::ShadingAttribStateRef());
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og->volume_state.push_back(OSL::ShadingAttribStateRef());
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og->volume_state.push_back(OSL::ShadingAttribStateRef());
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}
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/* generate displacement shader */
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