Geometry Nodes: Move mesh primitives to their own category
It makes more sense to avoid mixing the primitives with other mesh operations. We considered adding a "Mesh" prefix to the names too, but decided to prioritize improvements to the node search menu instead, and only consider that if there is an overlapping prefix name for another data type.
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@@ -521,15 +521,6 @@ geometry_node_categories = [
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NodeItem("GeometryNodeSubdivisionSurface"),
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NodeItem("GeometryNodeSubdivisionSurface"),
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NodeItem("GeometryNodeSubdivide"),
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NodeItem("GeometryNodeSubdivide"),
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# These should be in a sub-menu, but that requires a refactor to build the add menu manually.
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NodeItem("GeometryNodeMeshCube"),
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NodeItem("GeometryNodeMeshCircle"),
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NodeItem("GeometryNodeMeshUVSphere"),
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NodeItem("GeometryNodeMeshIcoSphere"),
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NodeItem("GeometryNodeMeshCylinder"),
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NodeItem("GeometryNodeMeshCone"),
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NodeItem("GeometryNodeMeshLine"),
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NodeItem("GeometryNodeMeshPlane"),
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]),
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]),
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GeometryNodeCategory("GEO_POINT", "Point", items=[
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GeometryNodeCategory("GEO_POINT", "Point", items=[
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NodeItem("GeometryNodePointDistribute"),
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NodeItem("GeometryNodePointDistribute"),
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@@ -544,6 +535,16 @@ geometry_node_categories = [
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NodeItem("GeometryNodePointsToVolume"),
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NodeItem("GeometryNodePointsToVolume"),
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NodeItem("GeometryNodeVolumeToMesh"),
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NodeItem("GeometryNodeVolumeToMesh"),
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]),
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]),
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GeometryNodeCategory("GEO_PRIMITIVES", "Mesh Primitives", items=[
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NodeItem("GeometryNodeMeshCube"),
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NodeItem("GeometryNodeMeshCircle"),
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NodeItem("GeometryNodeMeshUVSphere"),
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NodeItem("GeometryNodeMeshIcoSphere"),
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NodeItem("GeometryNodeMeshCylinder"),
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NodeItem("GeometryNodeMeshCone"),
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NodeItem("GeometryNodeMeshLine"),
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NodeItem("GeometryNodeMeshPlane"),
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]),
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GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
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GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeClamp"),
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NodeItem("ShaderNodeClamp"),
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