Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later on with image cache support. Patch by Mike Farnsworth. Also changed color space option in image/environment texture node, to show options Color and Non-Color Data, instead of sRGB and Linear, this is more descriptive, and it was not really correct to equate Non-Color Data with Linear.
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@@ -64,6 +64,7 @@ public:
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ImageManager *image_manager;
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int slot;
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bool is_float;
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string filename;
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ustring color_space;
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@@ -78,6 +79,7 @@ public:
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ImageManager *image_manager;
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int slot;
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bool is_float;
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string filename;
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ustring color_space;
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