Code cleanup
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@@ -390,7 +390,7 @@ float RB_body_get_mass(rbRigidBody *object)
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float value = (float)body->getInvMass();
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float value = (float)body->getInvMass();
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if (value)
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if (value)
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value = 1.0 / value;
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value = 1.0f / value;
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return value;
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return value;
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}
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}
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@@ -471,7 +471,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
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/* if automatically determining dimensions, use the Object's boundbox
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/* if automatically determining dimensions, use the Object's boundbox
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* - assume that all quadrics are standing upright on local z-axis
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* - assume that all quadrics are standing upright on local z-axis
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* - assume even distribution of mass around the Object's pivot
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* - assume even distribution of mass around the Object's pivot
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* (i.e. Object pivot is centralised in boundbox)
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* (i.e. Object pivot is centralized in boundbox)
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* - boundbox gives full width
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* - boundbox gives full width
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*/
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*/
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// XXX: all dimensions are auto-determined now... later can add stored settings for this
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// XXX: all dimensions are auto-determined now... later can add stored settings for this
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@@ -567,7 +567,7 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_com[3])
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/* if automatically determining dimensions, use the Object's boundbox
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/* if automatically determining dimensions, use the Object's boundbox
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* - assume that all quadrics are standing upright on local z-axis
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* - assume that all quadrics are standing upright on local z-axis
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* - assume even distribution of mass around the Object's pivot
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* - assume even distribution of mass around the Object's pivot
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* (i.e. Object pivot is centralised in boundbox)
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* (i.e. Object pivot is centralized in boundbox)
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* - boundbox gives full width
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* - boundbox gives full width
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*/
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*/
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// XXX: all dimensions are auto-determined now... later can add stored settings for this
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// XXX: all dimensions are auto-determined now... later can add stored settings for this
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@@ -832,7 +832,7 @@ bool BM_face_split_edgenet(
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BM_ELEM_API_FLAG_ENABLE(f_new, FACE_NET);
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BM_ELEM_API_FLAG_ENABLE(f_new, FACE_NET);
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/* add new verts to keep finding loops for
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/* add new verts to keep finding loops for
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* (verts betweem boundary and manifold edges) */
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* (verts between boundary and manifold edges) */
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l_iter = l_first = BM_FACE_FIRST_LOOP(f_new);
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l_iter = l_first = BM_FACE_FIRST_LOOP(f_new);
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l_prev_is_boundary = (bm_edge_flagged_radial_count(l_iter->prev->e) == 1);
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l_prev_is_boundary = (bm_edge_flagged_radial_count(l_iter->prev->e) == 1);
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do {
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do {
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@@ -4376,7 +4376,7 @@ static int vertex_group_sort_exec(bContext *C, wmOperator *op)
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name_array = vgroup_init_remap(ob);
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name_array = vgroup_init_remap(ob);
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/*sort vgroup names*/
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/*sort vgroup names*/
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switch(sort_type) {
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switch (sort_type) {
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case SORT_TYPE_NAME:
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case SORT_TYPE_NAME:
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BLI_sortlist(&ob->defbase, vgroup_sort_name);
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BLI_sortlist(&ob->defbase, vgroup_sort_name);
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break;
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break;
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@@ -4401,9 +4401,9 @@ static int vertex_group_sort_exec(bContext *C, wmOperator *op)
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void OBJECT_OT_vertex_group_sort(wmOperatorType *ot)
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void OBJECT_OT_vertex_group_sort(wmOperatorType *ot)
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{
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{
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static EnumPropertyItem vgroup_sort_type[] = {
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static EnumPropertyItem vgroup_sort_type[] = {
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{SORT_TYPE_NAME, "NAME", 0, "Name", ""},
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{SORT_TYPE_NAME, "NAME", 0, "Name", ""},
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{SORT_TYPE_BONEHIERARCHY, "BONE_HIERARCHY", 0, "Bone Hierarchy", ""},
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{SORT_TYPE_BONEHIERARCHY, "BONE_HIERARCHY", 0, "Bone Hierarchy", ""},
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{0, NULL, 0, NULL, NULL}
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{0, NULL, 0, NULL, NULL}
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};
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};
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ot->name = "Sort Vertex Groups";
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ot->name = "Sort Vertex Groups";
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