Fix T43624: Freestyle uses wrong colour on second Line Set with textured lines in Cycles.

This is a regression introduced by rBd8b00a3bf5c1 (Freestyle: memory
consumption optimization in stroke rendering).

The issue was caused by uninitialized MPoly::mat_nr values.  Before the
stroke rendering optimization, individual Freestyle strokes were
represented by distinct mesh objects, and thus MPoly::mat_nr was left
unset (i.e., was always zero).  Now that the stroke rendering optimization
has been done and mesh objects may represent multiple strokes of different
materials, MPoly::mat_nr had to be properly set to the material index that
refers to the material of the poly face.
This commit is contained in:
Tamito Kajiyama
2015-03-07 10:35:54 +09:00
parent ec18021867
commit a0fa3de267

View File

@@ -730,7 +730,6 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
it != itend; ++it)
{
mesh->mat[material_index] = (*it)->getMaterial();
material_index++;
vector<Strip*>& strips = (*it)->getStrips();
for (vector<Strip*>::const_iterator s = strips.begin(), send = strips.end(); s != send; ++s) {
@@ -811,6 +810,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
// poly
polys->loopstart = loop_index;
polys->totloop = 3;
polys->mat_nr = material_index;
++polys;
// Even and odd loops connect triangles vertices differently
@@ -909,6 +909,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
}
} // loop over strip vertices
} // loop over strips
material_index++;
} // loop over strokes
test_object_materials(freestyle_bmain, (ID *)mesh);