Sequencer changes from source/blender/src coming next
This commit is contained in:
Campbell Barton
2009-06-16 14:21:58 +00:00
28 changed files with 540 additions and 248 deletions

View File

@@ -70,6 +70,7 @@
#include "MT_Vector3.h"
#include "MT_Point3.h"
#include "ListValue.h"
#include "InputParser.h"
#include "KX_Scene.h"
#include "SND_DeviceManager.h"
@@ -501,6 +502,32 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
}
static PyObject *gEvalExpression(PyObject*, PyObject* value)
{
char* txt= PyString_AsString(value);
if (txt==NULL) {
PyErr_SetString(PyExc_TypeError, "Expression.calc(text): expects a single string argument");
return NULL;
}
CParser parser;
CExpression* expr = parser.ProcessText(txt);
CValue* val = expr->Calculate();
expr->Release();
if (val) {
PyObject* pyobj = val->ConvertValueToPython();
if (pyobj)
return pyobj;
else
return val->GetProxy();
}
Py_RETURN_NONE;
}
static struct PyMethodDef game_methods[] = {
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (PY_METHODCHAR)gPyExpandPath_doc},
{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (PY_METHODCHAR)gPySendMessage_doc},
@@ -529,6 +556,7 @@ static struct PyMethodDef game_methods[] = {
{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (PY_METHODCHAR)"Gets the estimated average frame rate"},
{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (PY_METHODCHAR)"Gets a list of blend files in the same directory as the current blend file"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (PY_METHODCHAR)"Prints GL Extension Info"},
{"EvalExpression", (PyCFunction)gEvalExpression, METH_O, (PY_METHODCHAR)"Evaluate a string as a game logic expression"},
{NULL, (PyCFunction) NULL, 0, NULL }
};
@@ -1035,6 +1063,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
// Create the module and add the functions
#if (PY_VERSION_HEX >= 0x03000000)
m = PyModule_Create(&GameLogic_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
#else
m = Py_InitModule4("GameLogic", game_methods,
GameLogic_module_documentation,
@@ -1701,6 +1730,7 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
// Create the module and add the functions
#if (PY_VERSION_HEX >= 0x03000000)
m = PyModule_Create(&Rasterizer_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
#else
m = Py_InitModule4("Rasterizer", rasterizer_methods,
Rasterizer_module_documentation,
@@ -1835,6 +1865,7 @@ PyObject* initGameKeys()
// Create the module and add the functions
#if (PY_VERSION_HEX >= 0x03000000)
m = PyModule_Create(&GameKeys_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
#else
m = Py_InitModule4("GameKeys", gamekeys_methods,
GameKeys_module_documentation,
@@ -1990,6 +2021,8 @@ PyObject* initGeometry() {Py_INCREF(Py_None);return Py_None;}
PyObject* initBGL() {Py_INCREF(Py_None);return Py_None;}
#endif
void KX_SetActiveScene(class KX_Scene* scene)
{
gp_KetsjiScene = scene;
@@ -2021,11 +2054,17 @@ int saveGamePythonConfig( char **marshal_buffer)
if (pyGlobalDictMarshal) {
// for testing only
// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
char *marshal_cstring;
#if PY_VERSION_HEX < 0x03000000
marshal_cstring = PyString_AsString(pyGlobalDictMarshal);
marshal_length= PyString_Size(pyGlobalDictMarshal);
#else // py3 uses byte arrays
marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal);
marshal_length= PyBytes_Size(pyGlobalDictMarshal);
#endif
*marshal_buffer = new char[marshal_length + 1];
memcpy(*marshal_buffer, PyString_AsString(pyGlobalDictMarshal), marshal_length);
memcpy(*marshal_buffer, marshal_cstring, marshal_length);
Py_DECREF(pyGlobalDictMarshal);
} else {
printf("Error, GameLogic.globalDict could not be marshal'd\n");
@@ -2102,5 +2141,5 @@ void setGamePythonPath(char *path)
// engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
void resetGamePythonPath()
{
gp_GamePythonPathOrig[0] == '\0';
gp_GamePythonPathOrig[0] = '\0';
}