Code cleanup: style, unused import
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@@ -23,7 +23,7 @@ shader node_fresnel(
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output float Fac = 0.0)
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{
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float f = max(IOR, 1e-5);
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float eta = backfacing() ? 1.0 / f: f;
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float eta = backfacing() ? 1.0 / f : f;
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float cosi = dot(I, Normal);
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Fac = fresnel_dielectric_cos(cosi, eta);
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}
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