Cleanup: Remove unused variable in kernel_path_volume_bounce().
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@@ -58,8 +58,7 @@ ccl_device void kernel_path_volume_connect_light(KernelGlobals *kg, RNG *rng,
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}
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ccl_device bool kernel_path_volume_bounce(KernelGlobals *kg, RNG *rng,
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ShaderData *sd, float3 *throughput, PathState *state, PathRadiance *L, Ray *ray,
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float num_samples_adjust)
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ShaderData *sd, float3 *throughput, PathState *state, PathRadiance *L, Ray *ray)
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{
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/* sample phase function */
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float phase_pdf;
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