Cleanup: Deduplicate image loading functions using templates.
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@@ -280,7 +280,7 @@ int ImageManager::add_image(const string& filename,
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if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4)
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is_float = true;
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/* No single channel textures on Fermi GPUs, use available slots */
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/* No single channel textures on CUDA (Fermi) and OpenCL, use available slots */
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if(type == IMAGE_DATA_TYPE_FLOAT && tex_num_images[type] == 0)
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type = IMAGE_DATA_TYPE_FLOAT4;
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if(type == IMAGE_DATA_TYPE_BYTE && tex_num_images[type] == 0)
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@@ -460,7 +460,8 @@ bool ImageManager::file_load_image_generic(Image *img, ImageInput **in, int &wid
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return true;
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}
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bool ImageManager::file_load_byte4_image(Image *img, device_vector<uchar4>& tex_img)
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template<typename T>
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bool ImageManager::file_load_byte_image(Image *img, ImageDataType type, device_vector<T>& tex_img)
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{
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ImageInput *in = NULL;
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int width, height, depth, components;
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@@ -498,6 +499,9 @@ bool ImageManager::file_load_byte4_image(Image *img, device_vector<uchar4>& tex_
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builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
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}
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/* Check if we actually have a byte4 slot, in case components == 1, but device
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* doesn't support single channel textures. */
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if(type == IMAGE_DATA_TYPE_BYTE4) {
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size_t num_pixels = ((size_t)width) * height * depth;
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if(cmyk) {
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/* CMYK */
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@@ -541,49 +545,13 @@ bool ImageManager::file_load_byte4_image(Image *img, device_vector<uchar4>& tex_
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pixels[i*4+3] = 255;
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}
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}
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return true;
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}
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bool ImageManager::file_load_byte_image(Image *img, device_vector<uchar>& tex_img)
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{
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ImageInput *in = NULL;
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int width, height, depth, components;
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if(!file_load_image_generic(img, &in, width, height, depth, components))
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return false;
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/* read BW pixels */
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uchar *pixels = (uchar*)tex_img.resize(width, height, depth);
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if(pixels == NULL) {
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return false;
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}
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if(in) {
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if(depth <= 1) {
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int scanlinesize = width*components*sizeof(uchar);
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in->read_image(TypeDesc::UINT8,
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(uchar*)pixels + (((size_t)height)-1)*scanlinesize,
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AutoStride,
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-scanlinesize,
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AutoStride);
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}
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else {
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in->read_image(TypeDesc::UINT8, (uchar*)pixels);
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}
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in->close();
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delete in;
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}
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else {
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builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
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}
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return true;
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}
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bool ImageManager::file_load_float4_image(Image *img, device_vector<float4>& tex_img)
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template<typename T>
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bool ImageManager::file_load_float_image(Image *img, ImageDataType type, device_vector<T>& tex_img)
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{
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ImageInput *in = NULL;
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int width, height, depth, components;
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@@ -641,6 +609,9 @@ bool ImageManager::file_load_float4_image(Image *img, device_vector<float4>& tex
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builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
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}
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/* Check if we actually have a float4 slot, in case components == 1, but device
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* doesn't support single channel textures. */
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if(type == IMAGE_DATA_TYPE_FLOAT4) {
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size_t num_pixels = ((size_t)width) * height * depth;
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if(cmyk) {
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/* CMYK */
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@@ -684,45 +655,6 @@ bool ImageManager::file_load_float4_image(Image *img, device_vector<float4>& tex
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pixels[i*4+3] = 1.0f;
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}
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}
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return true;
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}
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bool ImageManager::file_load_float_image(Image *img, device_vector<float>& tex_img)
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{
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ImageInput *in = NULL;
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int width, height, depth, components;
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if(!file_load_image_generic(img, &in, width, height, depth, components))
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return false;
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/* read BW pixels */
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float *pixels = (float*)tex_img.resize(width, height, depth);
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if(pixels == NULL) {
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return false;
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}
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if(in) {
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float *readpixels = pixels;
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if(depth <= 1) {
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int scanlinesize = width*components*sizeof(float);
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in->read_image(TypeDesc::FLOAT,
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(uchar*)readpixels + (height-1)*scanlinesize,
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AutoStride,
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-scanlinesize,
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AutoStride);
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}
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else {
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in->read_image(TypeDesc::FLOAT, (uchar*)readpixels);
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}
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in->close();
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delete in;
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}
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else {
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builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
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}
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return true;
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@@ -760,7 +692,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
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device->tex_free(tex_img);
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}
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if(!file_load_float4_image(img, tex_img)) {
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if(!file_load_float_image(img, type, tex_img)) {
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/* on failure to load, we set a 1x1 pixels pink image */
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float *pixels = (float*)tex_img.resize(1, 1);
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@@ -786,7 +718,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
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device->tex_free(tex_img);
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}
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if(!file_load_float_image(img, tex_img)) {
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if(!file_load_float_image(img, type, tex_img)) {
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/* on failure to load, we set a 1x1 pixels pink image */
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float *pixels = (float*)tex_img.resize(1, 1);
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@@ -809,7 +741,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
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device->tex_free(tex_img);
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}
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if(!file_load_byte4_image(img, tex_img)) {
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if(!file_load_byte_image(img, type, tex_img)) {
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/* on failure to load, we set a 1x1 pixels pink image */
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uchar *pixels = (uchar*)tex_img.resize(1, 1);
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@@ -835,7 +767,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
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device->tex_free(tex_img);
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}
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if(!file_load_byte_image(img, tex_img)) {
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if(!file_load_byte_image(img, type, tex_img)) {
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/* on failure to load, we set a 1x1 pixels pink image */
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uchar *pixels = (uchar*)tex_img.resize(1, 1);
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@@ -107,10 +107,12 @@ private:
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bool pack_images;
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bool file_load_image_generic(Image *img, ImageInput **in, int &width, int &height, int &depth, int &components);
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bool file_load_byte4_image(Image *img, device_vector<uchar4>& tex_img);
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bool file_load_byte_image(Image *img, device_vector<uchar>& tex_img);
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bool file_load_float4_image(Image *img, device_vector<float4>& tex_img);
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bool file_load_float_image(Image *img, device_vector<float>& tex_img);
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template<typename T>
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bool file_load_byte_image(Image *img, ImageDataType type, device_vector<T>& tex_img);
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template<typename T>
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bool file_load_float_image(Image *img, ImageDataType type, device_vector<T>& tex_img);
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int type_index_to_flattened_slot(int slot, ImageDataType type);
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int flattened_slot_to_type_index(int flat_slot, ImageDataType *type);
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