Fix leak w/ ocio glsl draw
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@@ -376,6 +376,9 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
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}
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if (state->program) {
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if (state->shader_interface) {
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GWN_shaderinterface_discard(state->shader_interface);
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}
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state->shader_interface = GWN_shaderinterface_create(state->program);
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}
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