Cycles Volume Render: work on nodes and closures.

* Henyey-Greenstein scattering closure implementation.
* Rename transparent to absorption node and isotropic to scatter node.
* Volume density is folded into the closure weights.
* OSL support for volume closures and nodes.
* This commit has no user visible changes, there is no volume render code yet.

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
This commit is contained in:
Brecht Van Lommel
2013-12-28 01:54:44 +01:00
parent a06c9c277a
commit a35db17cee
28 changed files with 344 additions and 129 deletions

View File

@@ -0,0 +1,26 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "stdosl.h"
shader node_absorption_volume(
color Color = color(0.8, 0.8, 0.8),
float Density = 1.0,
output closure color Volume = 0)
{
Volume = ((color(1.0, 1.0, 1.0) - Color) * Density) * absorption();
}