Cycles Volume Render: work on nodes and closures.

* Henyey-Greenstein scattering closure implementation.
* Rename transparent to absorption node and isotropic to scatter node.
* Volume density is folded into the closure weights.
* OSL support for volume closures and nodes.
* This commit has no user visible changes, there is no volume render code yet.

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
This commit is contained in:
Brecht Van Lommel
2013-12-28 01:54:44 +01:00
parent a06c9c277a
commit a35db17cee
28 changed files with 344 additions and 129 deletions

View File

@@ -316,14 +316,14 @@ public:
ClosureType closure;
};
class TransparentVolumeNode : public VolumeNode {
class AbsorptionVolumeNode : public VolumeNode {
public:
SHADER_NODE_CLASS(TransparentVolumeNode)
SHADER_NODE_CLASS(AbsorptionVolumeNode)
};
class IsotropicVolumeNode : public VolumeNode {
class ScatterVolumeNode : public VolumeNode {
public:
SHADER_NODE_CLASS(IsotropicVolumeNode)
SHADER_NODE_CLASS(ScatterVolumeNode)
};
class HairBsdfNode : public BsdfNode {