Workaround for half-transparent windows when running blender-softwaregl
and compiz effects are enabled. Thanks to Nicholas Bishop for pointing in possible solution of this issue.
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@@ -15,7 +15,10 @@ if [ -n "$LD_LIBRARY_PATH_64" ]; then
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LD_LIBRARY_PATH_64=${BF_DIST_BIN}/lib:${LD_LIBRARY_PATH_64}
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LD_LIBRARY_PATH_64=${BF_DIST_BIN}/lib:${LD_LIBRARY_PATH_64}
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fi
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fi
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export LD_LIBRARY_PATH LD_LIBRARYN32_PATH LD_LIBRARYN64_PATH LD_LIBRARY_PATH_64 LD_PRELOAD
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# Workaround for half-transparent windows when compiz is enabled
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XLIB_SKIP_ARGB_VISUALS=1
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export LD_LIBRARY_PATH LD_LIBRARYN32_PATH LD_LIBRARYN64_PATH LD_LIBRARY_PATH_64 LD_PRELOAD XLIB_SKIP_ARGB_VISUALS
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"$BF_DIST_BIN/$BF_PROGRAM" ${1+"$@"}
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"$BF_DIST_BIN/$BF_PROGRAM" ${1+"$@"}
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exitcode=$?
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exitcode=$?
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