diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp index 3e1dbd18119..0c87ee17cb0 100644 --- a/intern/ghost/intern/GHOST_SystemX11.cpp +++ b/intern/ghost/intern/GHOST_SystemX11.cpp @@ -1925,10 +1925,19 @@ GHOST_TSuccess GHOST_SystemX11::pushDragDropEvent(GHOST_TEventType eventType, * Basically it will not crash blender now if you have a X device that * is configured but not plugged in. */ -int GHOST_X11_ApplicationErrorHandler(Display * /*display*/, XErrorEvent *theEvent) +int GHOST_X11_ApplicationErrorHandler(Display *display, XErrorEvent *event) { - fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n", - theEvent->error_code, theEvent->request_code); + char error_code_str[512]; + + XGetErrorText(display, event->error_code, error_code_str, sizeof(error_code_str)); + + fprintf(stderr, + "Received X11 Error:\n" + "\terror code: %d\n" + "\trequest code: %d\n" + "\tminor code: %d\n" + "\terror text: %s\n", + event->error_code, event->request_code, event->minor_code, error_code_str); /* No exit! - but keep lint happy */ return 0;