removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.

This commit is contained in:
Campbell Barton
2008-01-01 19:20:49 +00:00
parent 372ee054c0
commit a42e548e81
50 changed files with 124 additions and 2615 deletions

View File

@@ -29,7 +29,7 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "BIF_scrarea.h"
//XXX #include "BIF_scrarea.h"
#include "KX_BlenderCanvas.h"
#ifdef HAVE_CONFIG_H
@@ -96,12 +96,12 @@ void KX_BlenderCanvas::ClearBuffer(int type)
int KX_BlenderCanvas::GetWidth(
) const {
return scrarea_get_win_width(m_area);
return 0; //XXX scrarea_get_win_width(m_area);
}
int KX_BlenderCanvas::GetHeight(
) const {
return scrarea_get_win_height(m_area);
return 0; //XXX scrarea_get_win_height(m_area);
}
void
@@ -112,8 +112,8 @@ SetViewPort(
){
int vp_width = (x2 - x1) + 1;
int vp_height = (y2 - y1) + 1;
int minx = scrarea_get_win_x(m_area);
int miny = scrarea_get_win_y(m_area);
int minx = 0;//XXX scrarea_get_win_x(m_area);
int miny = 0;//XXX scrarea_get_win_y(m_area);
glViewport(minx + x1, miny + y1, vp_width, vp_height);
glScissor(minx + x1, miny + y1, vp_width, vp_height);
@@ -150,9 +150,9 @@ void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
// (0,0) is top left, (width,height) is bottom right
void KX_BlenderCanvas::SetMousePosition(int x,int y)
{
int winX = scrarea_get_win_x(m_area);
int winY = scrarea_get_win_y(m_area);
int winH = scrarea_get_win_height(m_area);
int winX = 0;//XXX scrarea_get_win_x(m_area);
int winY = 0;//XXX scrarea_get_win_y(m_area);
int winH = 0;//XXX scrarea_get_win_height(m_area);
BL_warp_pointer(winX + x, winY + (winH-y-1));
}