removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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@@ -82,10 +82,10 @@
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#include "BIF_gl.h"
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extern "C" {
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#include "BDR_drawmesh.h"
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#include "BIF_mywindow.h"
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#include "BIF_toolbox.h"
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#include "BIF_graphics.h" /* For CURSOR_NONE CURSOR_WAIT CURSOR_STD */
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//XXX #include "BDR_drawmesh.h"
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//XXX #include "BIF_mywindow.h"
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//XXX #include "BIF_toolbox.h"
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//XXX #include "BIF_graphics.h" /* For CURSOR_NONE CURSOR_WAIT CURSOR_STD */
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}
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@@ -107,12 +107,12 @@ void spack(unsigned int ucol)
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void BL_warp_pointer(int x,int y)
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{
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warp_pointer(x,y);
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//XXX warp_pointer(x,y);
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}
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void BL_SwapBuffers()
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{
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myswapbuffers();
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//XXX myswapbuffers();
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}
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void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface,
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@@ -287,19 +287,19 @@ void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int
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void BL_HideMouse()
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{
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set_cursor(CURSOR_NONE);
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//XXX set_cursor(CURSOR_NONE);
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}
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void BL_WaitMouse()
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{
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set_cursor(CURSOR_WAIT);
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//XXX set_cursor(CURSOR_WAIT);
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}
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void BL_NormalMouse()
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{
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set_cursor(CURSOR_STD);
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//XXX set_cursor(CURSOR_STD);
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}
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#define MAX_FILE_LENGTH 512
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@@ -312,9 +312,9 @@ void BL_MakeScreenShot(struct ScrArea *area, const char* filename)
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// filename read - only
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/* XXX will need to change at some point */
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BIF_screendump(0);
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//XXX BIF_screendump(0);
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// write+read filename
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write_screendump((char*) copyfilename);
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//XXX write_screendump((char*) copyfilename);
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}
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