removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.

This commit is contained in:
Campbell Barton
2008-01-01 19:20:49 +00:00
parent 372ee054c0
commit a42e548e81
50 changed files with 124 additions and 2615 deletions

View File

@@ -82,10 +82,10 @@
#include "BIF_gl.h"
extern "C" {
#include "BDR_drawmesh.h"
#include "BIF_mywindow.h"
#include "BIF_toolbox.h"
#include "BIF_graphics.h" /* For CURSOR_NONE CURSOR_WAIT CURSOR_STD */
//XXX #include "BDR_drawmesh.h"
//XXX #include "BIF_mywindow.h"
//XXX #include "BIF_toolbox.h"
//XXX #include "BIF_graphics.h" /* For CURSOR_NONE CURSOR_WAIT CURSOR_STD */
}
@@ -107,12 +107,12 @@ void spack(unsigned int ucol)
void BL_warp_pointer(int x,int y)
{
warp_pointer(x,y);
//XXX warp_pointer(x,y);
}
void BL_SwapBuffers()
{
myswapbuffers();
//XXX myswapbuffers();
}
void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface,
@@ -287,19 +287,19 @@ void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int
void BL_HideMouse()
{
set_cursor(CURSOR_NONE);
//XXX set_cursor(CURSOR_NONE);
}
void BL_WaitMouse()
{
set_cursor(CURSOR_WAIT);
//XXX set_cursor(CURSOR_WAIT);
}
void BL_NormalMouse()
{
set_cursor(CURSOR_STD);
//XXX set_cursor(CURSOR_STD);
}
#define MAX_FILE_LENGTH 512
@@ -312,9 +312,9 @@ void BL_MakeScreenShot(struct ScrArea *area, const char* filename)
// filename read - only
/* XXX will need to change at some point */
BIF_screendump(0);
//XXX BIF_screendump(0);
// write+read filename
write_screendump((char*) copyfilename);
//XXX write_screendump((char*) copyfilename);
}