comment unused vars
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@@ -810,9 +810,9 @@ int PLX_antialias_buffer(float *buf, int buf_x, int buf_y) {
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buf[i] *= 0.5f;
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buf[i] *= 0.5f;
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}
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}
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#endif
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#endif
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buf_x = buf_x;
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(void)buf_x;
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buf_y = buf_y;
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(void)buf_y;
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buf[0] = buf[0];
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(void)buf;
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return 1;
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return 1;
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#else
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#else
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/*XXX - TODO: THIS IS NOT FINAL CODE - IT DOES NOT WORK - DO NOT ENABLE IT */
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/*XXX - TODO: THIS IS NOT FINAL CODE - IT DOES NOT WORK - DO NOT ENABLE IT */
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@@ -51,7 +51,7 @@ public:
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virtual void NextFrame();
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virtual void NextFrame();
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virtual void HookEscape();
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virtual void HookEscape();
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private:
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private:
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short m_exit_key;
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/* short m_exit_key; */ /* UNUSED */
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#ifdef WITH_CXX_GUARDEDALLOC
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#ifdef WITH_CXX_GUARDEDALLOC
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@@ -57,14 +57,14 @@ private:
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float canvascoord[4];
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float canvascoord[4];
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float textureoffsets[18];
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float textureoffsets[18];
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float view[4];
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/* float view[4]; */ /* UNUSED */
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/* texname[0] contains render to texture, texname[1] contains depth texture, texname[2] contains luminance texture*/
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/* texname[0] contains render to texture, texname[1] contains depth texture, texname[2] contains luminance texture*/
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unsigned int texname[3];
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unsigned int texname[3];
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int texturewidth;
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int texturewidth;
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int textureheight;
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int textureheight;
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int canvaswidth;
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int canvaswidth;
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int canvasheight;
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int canvasheight;
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int numberoffilters;
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/* int numberoffilters; */ /* UNUSED */
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/* bit 0: enable/disable depth texture
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/* bit 0: enable/disable depth texture
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* bit 1: enable/disable luminance texture*/
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* bit 1: enable/disable luminance texture*/
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short texflag[MAX_RENDER_PASS];
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short texflag[MAX_RENDER_PASS];
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@@ -57,7 +57,7 @@ class RAS_Deformer;
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class RAS_MeshObject
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class RAS_MeshObject
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{
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{
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private:
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private:
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unsigned int m_debugcolor;
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/* unsigned int m_debugcolor; */ /* UNUSED */
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bool m_bModified;
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bool m_bModified;
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bool m_bMeshModified;
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bool m_bMeshModified;
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