Cycles: Cleanup, indentation

This commit is contained in:
Sergey Sharybin
2017-03-17 10:25:21 +01:00
parent 98b81493f3
commit a58350b07f

View File

@@ -360,7 +360,7 @@ ccl_device VolumeIntegrateResult kernel_volume_integrate_homogeneous(
ShaderData *sd, ShaderData *sd,
PathRadiance *L, PathRadiance *L,
ccl_addr_space float3 *throughput, ccl_addr_space float3 *throughput,
ccl_addr_space RNG *rng, ccl_addr_space RNG *rng,
bool probalistic_scatter) bool probalistic_scatter)
{ {
VolumeShaderCoefficients coeff; VolumeShaderCoefficients coeff;