poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.

now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
This commit is contained in:
Campbell Barton
2010-08-09 01:37:09 +00:00
parent 7fcbbad5a4
commit a6f13f9d7b
54 changed files with 596 additions and 815 deletions

View File

@@ -68,16 +68,16 @@ class TextureButtonsPanel():
bl_region_type = 'WINDOW'
bl_context = "texture"
@classmethod
def poll(cls, context):
tex = context.texture
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in __class__.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -96,13 +96,13 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
if not hasattr(context, "texture_slot"):
return False
return ((context.material or context.world or context.lamp or context.brush or context.texture)
and (engine in __class__.COMPAT_ENGINES))
and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -156,13 +156,8 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
_context_path = "texture"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context): # use alternate poll since NONE texture type is ok
engine = context.scene.render.engine
return context.texture and (engine in __class__.COMPAT_ENGINES)
_context_path = "texture"
class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
@@ -170,11 +165,6 @@ class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in __class__.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -205,21 +195,21 @@ class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
class TextureSlotPanel(TextureButtonsPanel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
@classmethod
def poll(cls, context):
if not hasattr(context, "texture_slot"):
return False
engine = context.scene.render.engine
return TextureButtonsPanel.poll(self, context) and (engine in __class__.COMPAT_ENGINES)
return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES)
class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
bl_label = "Mapping"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
@classmethod
def poll(cls, context):
idblock = context_tex_datablock(context)
if type(idblock) == bpy.types.Brush and not context.sculpt_object:
return False
@@ -228,7 +218,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
return False
engine = context.scene.render.engine
return (engine in __class__.COMPAT_ENGINES)
return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -311,8 +301,8 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
bl_label = "Influence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
@classmethod
def poll(cls, context):
idblock = context_tex_datablock(context)
if type(idblock) == bpy.types.Brush:
return False
@@ -321,7 +311,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
return False
engine = context.scene.render.engine
return (engine in __class__.COMPAT_ENGINES)
return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -428,7 +418,12 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
class TextureTypePanel(TextureButtonsPanel):
pass
@classmethod
def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
@@ -436,12 +431,6 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
tex_type = 'CLOUDS'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -467,12 +456,6 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
tex_type = 'WOOD'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -503,12 +486,6 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
tex_type = 'MARBLE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -536,12 +513,6 @@ class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
tex_type = 'MAGIC'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -561,12 +532,6 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
tex_type = 'BLEND'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -585,12 +550,6 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
tex_type = 'STUCCI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -615,12 +574,6 @@ class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
tex_type = 'IMAGE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -648,12 +601,6 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
tex_type = 'IMAGE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -692,12 +639,6 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
tex_type = 'IMAGE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -749,12 +690,6 @@ class TEXTURE_PT_plugin(TextureTypePanel, bpy.types.Panel):
tex_type = 'PLUGIN'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -768,12 +703,6 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
tex_type = 'ENVIRONMENT_MAP'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -814,12 +743,6 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
tex_type = 'ENVIRONMENT_MAP'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -833,12 +756,6 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
tex_type = 'MUSGRAVE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -878,12 +795,6 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
tex_type = 'VORONOI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -925,12 +836,6 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
tex_type = 'DISTORTED_NOISE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
tex = context.texture
engine = context.scene.render.engine
return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -953,11 +858,11 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Voxel Data"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
@classmethod
def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
return tex and (tex.type == 'VOXEL_DATA' and (engine in __class__.COMPAT_ENGINES))
return tex and (tex.type == 'VOXEL_DATA' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -992,11 +897,11 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Point Density"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
@classmethod
def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
return tex and (tex.type == 'POINT_DENSITY' and (engine in __class__.COMPAT_ENGINES))
return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -1048,11 +953,11 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Turbulence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@staticmethod
def poll(context):
@classmethod
def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
return tex and (tex.type == 'POINT_DENSITY' and (engine in __class__.COMPAT_ENGINES))
return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
def draw_header(self, context):
layout = self.layout