==SCons==
* change CCFLAGS to CXXFLAGS and CFLAGS to CCFLAGS to be better for SCons - removed old cruft from ancient system
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@@ -330,16 +330,16 @@ class BlenderEnvironment(SConsEnvironment):
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if lenv['WITH_BF_GAMEENGINE']:
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lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
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if lenv['BF_DEBUG']:
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lenv.Append(CFLAGS = lenv['BF_DEBUG_FLAGS'], CCFLAGS = lenv['BF_DEBUG_FLAGS'])
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lenv.Append(CCFLAGS = lenv['BF_DEBUG_FLAGS'], CXXFLAGS = lenv['BF_DEBUG_FLAGS'])
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else:
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lenv.Append(CFLAGS = lenv['REL_CFLAGS'], CCFLAGS = lenv['REL_CCFLAGS'])
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lenv.Append(CCFLAGS = lenv['REL_CFLAGS'], CXXFLAGS = lenv['REL_CCFLAGS'])
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if lenv['BF_PROFILE']:
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lenv.Append(CFLAGS = lenv['BF_PROFILE_FLAGS'], CCFLAGS = lenv['BF_PROFILE_FLAGS'])
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lenv.Append(CCFLAGS = lenv['BF_PROFILE_FLAGS'], CXXFLAGS = lenv['BF_PROFILE_FLAGS'])
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if compileflags:
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lenv.Append(CFLAGS = compileflags)
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lenv.Append(CCFLAGS = compileflags)
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lenv.Append(CFLAGS = Split(lenv['C_WARN']))
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lenv.Append(CCFLAGS = Split(lenv['CC_WARN']))
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lenv.Append(CXXFLAGS = compileflags)
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lenv.Append(CCFLAGS = Split(lenv['C_WARN']))
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lenv.Append(CXXFLAGS = Split(lenv['CC_WARN']))
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lib = lenv.Library(target= '#'+root_build_dir+'lib/'+libname, source=sources)
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SConsEnvironment.Default(self, lib) # we add to default target, because this way we get some kind of progress info during build
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else:
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@@ -356,6 +356,8 @@ class BlenderEnvironment(SConsEnvironment):
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lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS'])
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lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS'])
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lenv.Append(LINKFLAGS = lenv['BF_OPENGL_LINKFLAGS'])
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if lenv['BF_PROFILE']:
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lenv.Append(LINKFLAGS = lenv['BF_PROFILE_FLAGS'])
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lenv.Append(CPPPATH=includes)
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lenv.Append(LIBPATH=libpath)
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lenv.Append(LIBS=libs)
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