Fix cycles OSL wrong reflection texture coordinate.
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@@ -56,7 +56,7 @@ shader node_texture_coordinate(
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Camera = transform("camera", P);
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Window = transform("NDC", P);
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Normal = transform("world", "object", NormalIn);
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Reflection = reflect(I, NormalIn);
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Reflection = -reflect(I, NormalIn);
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}
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if (bump_offset == "dx") {
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