Fix cycles OSL wrong reflection texture coordinate.
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@@ -19,14 +19,16 @@
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#include "stdosl.h"
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#include "stdosl.h"
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#include "node_color.h"
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#include "node_color.h"
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vector environment_texture_direction_to_equirectangular(vector dir) {
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vector environment_texture_direction_to_equirectangular(vector dir)
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{
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float u = -atan2(dir[1], dir[0])/(2.0*M_PI) + 0.5;
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float u = -atan2(dir[1], dir[0])/(2.0*M_PI) + 0.5;
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float v = atan2(dir[2], hypot(dir[0], dir[1]))/M_PI + 0.5;
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float v = atan2(dir[2], hypot(dir[0], dir[1]))/M_PI + 0.5;
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return vector(u, v, 0.0);
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return vector(u, v, 0.0);
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}
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}
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vector environment_texture_direction_to_mirrorball(vector dir) {
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vector environment_texture_direction_to_mirrorball(vector dir)
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{
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dir[1] -= 1.0;
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dir[1] -= 1.0;
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float div = 2.0*sqrt(max(-0.5*dir[1], 0.0));
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float div = 2.0*sqrt(max(-0.5*dir[1], 0.0));
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@@ -56,7 +56,7 @@ shader node_texture_coordinate(
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Camera = transform("camera", P);
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Camera = transform("camera", P);
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Window = transform("NDC", P);
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Window = transform("NDC", P);
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Normal = transform("world", "object", NormalIn);
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Normal = transform("world", "object", NormalIn);
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Reflection = reflect(I, NormalIn);
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Reflection = -reflect(I, NormalIn);
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}
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}
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if (bump_offset == "dx") {
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if (bump_offset == "dx") {
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