fix for using un-initialized stack memory with bullet triangle mesh collisions.

the 4th component of the vector is used later when copying the vector.
This commit is contained in:
Campbell Barton
2011-01-16 06:16:28 +00:00
parent 743182106f
commit a72f02c025
2 changed files with 19 additions and 0 deletions

View File

@@ -61,10 +61,12 @@ void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callb
scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
scaledAabbMin[3] = 0.0; /* otherwise un-initialized stack memory: uninitialized_stack_vec.patch, blender patch */
scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
scaledAabbMax[3] = 0.0; /* otherwise un-initialized stack memory: uninitialized_stack_vec.patch, blender patch */
m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax);

View File

@@ -0,0 +1,17 @@
Index: src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
===================================================================
--- src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp (revision 34336)
+++ src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp (working copy)
@@ -61,10 +61,12 @@
scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
+ scaledAabbMin[3] = 0.0; /* otherwise un-initialized stack memory: uninitialized_stack_vec.patch, blender patch */
scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
+ scaledAabbMax[3] = 0.0; /* otherwise un-initialized stack memory: uninitialized_stack_vec.patch, blender patch */
m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax);