remove unmaintained eltopo, keeping scons/cmake entries, but commenting out user visible config to make branch merging less of a hassle.
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@@ -119,7 +119,8 @@ def validate_arguments(args, bc):
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'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
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'WITH_BF_GAMEENGINE',
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'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
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'WITH_BF_ELTOPO', 'BF_LAPACK', 'BF_LAPACK_LIB', 'BF_LAPACK_LIBPATH', 'BF_LAPACK_LIB_STATIC',
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# 'WITH_BF_ELTOPO', # now only available in a branch
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'BF_LAPACK', 'BF_LAPACK_LIB', 'BF_LAPACK_LIBPATH', 'BF_LAPACK_LIB_STATIC',
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'BF_WINTAB', 'BF_WINTAB_INC',
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'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH', 'BF_FREETYPE_LIB_STATIC', 'WITH_BF_FREETYPE_STATIC',
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'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
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@@ -393,8 +394,7 @@ def read_opts(env, cfg, args):
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(BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , False)),
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(BoolVariable('WITH_BF_BULLET', 'Use Bullet if true', True)),
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(BoolVariable('WITH_BF_ELTOPO', 'Use Eltopo collision library if true', False)),
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# (BoolVariable('WITH_BF_ELTOPO', 'Use Eltopo collision library if true', False)), # this is now only available in a branch
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('BF_LAPACK', 'LAPACK base path', ''),
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('BF_LAPACK_LIB', 'LAPACK library', ''),
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('BF_LAPACK_LIB_STATIC', 'LAPACK library', ''),
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