add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and texface changes for 2.59 -> 2.60.

This commit is contained in:
Campbell Barton
2011-10-02 23:47:05 +00:00
parent 447a60b7c4
commit a80520804a

View File

@@ -909,3 +909,176 @@ Added
* :class:`bpy.types.SceneGameData.use_glsl_color_management`
2.58 to 2.59
============
bpy.types.Scene
---------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.fh_damping` (filepath, selected), *was (filepath)*
bpy.types.MultiresModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.MultiresModifier.use_subsurf_uv`
bpy.types.KeyMap
----------------
Removed
^^^^^^^
* **copy_to_user**
Renamed
^^^^^^^
* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.use_pass_material_index`
bpy.types.ToolSettings
----------------------
Renamed
^^^^^^^
* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter`
* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon`
* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes`
* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity`
* :class:`bpy.types.UserPreferencesInput.ndof_show_guide`
* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert`
* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown`
Removed
^^^^^^^
* **edited_keymaps**
* **ndof_pan_speed**
* **ndof_rotate_speed**
bpy.types.IDMaterials
---------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.IDMaterials.ndof_rotate_speed` (index, update_data), *was (index)*
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.pass_index`
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.use_pass_material_index`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.closest_point_on_mesh`
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.noodle_curving`
bpy.types.ChildOfConstraint
---------------------------
Added
^^^^^
* :class:`bpy.types.ChildOfConstraint.inverse_matrix`
bpy.types.KeyConfigurations
---------------------------
Added
^^^^^
* :class:`bpy.types.KeyConfigurations.addon`
* :class:`bpy.types.KeyConfigurations.user`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.use_generated_float`
bpy.types.KeyMapItem
--------------------
Added
^^^^^
* :class:`bpy.types.KeyMapItem.is_user_modified`
2.59 to 2.60
============
.. These have been manually added wait until RC to do final changelog!
bpy.types.MeshTextureFace
-------------------------
Removed
^^^^^^^
* **use_image**
* **use_object_color**
* **use_blend_shared**
Moved
^^^^^
* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`