Code cleanup: use special type instead of node names.
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@@ -910,7 +910,7 @@ void ShaderGraph::transform_multi_closure(ShaderNode *node, ShaderOutput *weight
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* avoid building a closure tree and then flattening it, and instead write it
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* directly to an array */
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if(node->name == ustring("mix_closure") || node->name == ustring("add_closure")) {
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if(node->special_type == SHADER_SPECIAL_TYPE_COMBINE_CLOSURE) {
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ShaderInput *fin = node->input("Fac");
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ShaderInput *cl1in = node->input("Closure1");
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ShaderInput *cl2in = node->input("Closure2");
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