Code cleanup: use special type instead of node names.

This commit is contained in:
Brecht Van Lommel
2016-05-08 00:41:01 +02:00
parent dfe9aa25c3
commit a815e10211
5 changed files with 11 additions and 3 deletions

View File

@@ -506,7 +506,7 @@ void SVMCompiler::generate_multi_closure(ShaderNode *root_node,
state->closure_done.insert(node);
if(node->name == ustring("mix_closure") || node->name == ustring("add_closure")) {
if(node->special_type == SHADER_SPECIAL_TYPE_COMBINE_CLOSURE) {
/* weighting is already taken care of in ShaderGraph::transform_multi_closure */
ShaderInput *cl1in = node->input("Closure1");
ShaderInput *cl2in = node->input("Closure2");