Cycles: Fix wrong attribute count calculation in prevous commit
The workaround for generated texture coordinates is to be done before calculating number of elements for attribute, otherwise counter wouldn't include those attributes.
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@@ -913,6 +913,16 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
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foreach(AttributeRequest& req, attributes.requests) {
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Attribute *triangle_mattr = mesh->attributes.find(req);
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Attribute *curve_mattr = mesh->curve_attributes.find(req);
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/* todo: get rid of this exception, it's only here for giving some
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* working texture coordinate for subdivision as we can't preserve
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* any attributes yet */
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if(!triangle_mattr && req.std == ATTR_STD_GENERATED) {
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triangle_mattr = mesh->attributes.add(ATTR_STD_GENERATED);
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if(mesh->verts.size())
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memcpy(triangle_mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
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}
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update_attribute_element_size(mesh,
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triangle_mattr,
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&attr_float_size,
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@@ -945,15 +955,6 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
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Attribute *triangle_mattr = mesh->attributes.find(req);
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Attribute *curve_mattr = mesh->curve_attributes.find(req);
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/* todo: get rid of this exception, it's only here for giving some
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* working texture coordinate for subdivision as we can't preserve
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* any attributes yet */
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if(!triangle_mattr && req.std == ATTR_STD_GENERATED) {
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triangle_mattr = mesh->attributes.add(ATTR_STD_GENERATED);
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if(mesh->verts.size())
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memcpy(triangle_mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
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}
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update_attribute_element_offset(mesh,
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attr_float, attr_float_offset,
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attr_float3, attr_float3_offset,
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