Cycles / Blackbody node:
* Replaced the Brute Force version with a nice lookup table, this speeds it up a lot. Patch by Philipp Oeser (lichtwerk) with some cleanup and changes by myself. Thanks! ToDo: * Temperature values between 800 and 804 Kelvin are wrong in SVM, check on this.
This commit is contained in:
@@ -807,6 +807,12 @@ typedef struct KernelBSSRDF {
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int pad1, pad2;
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int pad1, pad2;
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} KernelBSSRDF;
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} KernelBSSRDF;
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typedef struct KernelBLACKBODY {
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int table_offset;
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int pad1, pad2, pad3;
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} KernelBLACKBODY;
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typedef struct KernelData {
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typedef struct KernelData {
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KernelCamera cam;
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KernelCamera cam;
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KernelFilm film;
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KernelFilm film;
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@@ -816,6 +822,7 @@ typedef struct KernelData {
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KernelBVH bvh;
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KernelBVH bvh;
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KernelCurves curve_kernel_data;
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KernelCurves curve_kernel_data;
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KernelBSSRDF bssrdf;
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KernelBSSRDF bssrdf;
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KernelBLACKBODY blackbody;
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} KernelData;
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} KernelData;
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CCL_NAMESPACE_END
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CCL_NAMESPACE_END
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@@ -36,70 +36,52 @@ CCL_NAMESPACE_BEGIN
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__device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
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__device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
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{
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{
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/* ToDo: move those defines to kernel_types.h ? */
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float bb_drapper = 800.0f;
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float bb_max_table_range = 12000.0f;
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float bb_table_xpower = 1.5f;
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float bb_table_ypower = 5.0f;
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float bb_table_spacing = 2.0f;
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/* Output */
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/* Output */
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float3 color_rgb;
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float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f);
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/* Input */
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/* Input */
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float temperature = stack_load_float(stack, temperature_offset);
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float temperature = stack_load_float(stack, temperature_offset);
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/* ToDo: Use a lookup table to speed this up and outsource it from the kernel */
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if (temperature < bb_drapper) {
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float X = 0, Y = 0, Z = 0;
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/* just return very very dim red */
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color_rgb = make_float3(1.0e-6f,0.0f,0.0f);
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const float cie_colour_match[81][3] = {
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{0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
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{0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
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{0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
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{0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
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{0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
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{0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
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{0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
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{0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
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{0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
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{0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
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{0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
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{0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
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{0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
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{0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
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{1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
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{1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
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{0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
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{0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
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{0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
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{0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
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{0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
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{0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
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{0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
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{0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
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{0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
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{0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
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{0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
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};
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const float c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
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const float c2 = 1.4388e-2; // h*c/k, m*K, h is Planck's const, k is Boltzmann's
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const float dlambda = 5.0f * 1e-9; // in meters
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for (int i = 0; i < 81; ++i) {
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float lambda = 380.0f + 5.0f * i;
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float wlm = lambda * 1e-9; // Wavelength in meters
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// N.B. spec_intens returns result in W/m^2 but it's a differential,
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// needs to be scaled by dlambda!
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float spec_intens = (c1 * powf(wlm, -5.0)) / (expf(c2 / (wlm * temperature)) -1.0f);
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float Me = spec_intens * dlambda;
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X += Me * cie_colour_match[i][0];
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Y += Me * cie_colour_match[i][1];
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Z += Me * cie_colour_match[i][2];
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}
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}
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else if (temperature <= bb_max_table_range) {
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/* This is the overall size of the table (317*3+3) */
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const int lookuptablesize = 954;
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const float lookuptablesizef = 954.0f;
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/* Convert to RGB */
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/* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors
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color_rgb = xyz_to_rgb(X, Y, Z);
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just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */
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float t = powf ((temperature - bb_drapper) / bb_table_spacing, 1.0f/bb_table_xpower);
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/* Clamp to zero if values are smaller */
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int blackbody_table_offset = kernel_data.blackbody.table_offset;
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color_rgb = max(color_rgb, make_float3(0.0f, 0.0f, 0.0f));
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/* Scale color by luminance */
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/* Retrieve colors from the lookup table */
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color_rgb /= Y;
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float lutval = t/lookuptablesizef;
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float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
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lutval = (t + 317.0f*1.0f)/lookuptablesizef;
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float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
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lutval = (t + 317.0f*2.0f)/lookuptablesizef;
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float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
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R = powf(R, bb_table_ypower);
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G = powf(G, bb_table_ypower);
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B = powf(B, bb_table_ypower);
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/* Luminance */
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float l = linear_rgb_to_gray(make_float3(R, G, B));
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color_rgb = make_float3(R, G, B);
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color_rgb /= l;
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}
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if (stack_valid(col_offset))
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if (stack_valid(col_offset))
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stack_store_float3(stack, col_offset, color_rgb);
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stack_store_float3(stack, col_offset, color_rgb);
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@@ -16,6 +16,7 @@ set(INC_SYS
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set(SRC
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set(SRC
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attribute.cpp
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attribute.cpp
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background.cpp
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background.cpp
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blackbody.cpp
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buffers.cpp
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buffers.cpp
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bssrdf.cpp
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bssrdf.cpp
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camera.cpp
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camera.cpp
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@@ -43,6 +44,7 @@ set(SRC
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set(SRC_HEADERS
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set(SRC_HEADERS
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attribute.h
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attribute.h
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background.h
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background.h
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blackbody.h
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buffers.h
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buffers.h
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bssrdf.h
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bssrdf.h
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camera.h
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camera.h
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145
intern/cycles/render/blackbody.cpp
Normal file
145
intern/cycles/render/blackbody.cpp
Normal file
@@ -0,0 +1,145 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2013, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "blackbody.h"
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#include "util_color.h"
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#include "util_math.h"
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CCL_NAMESPACE_BEGIN
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vector<float> blackbody_table()
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{
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/* quoted from OSLs opcolor.cpp
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In order to speed up the blackbody computation, we have a table
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storing the precomputed BB values for a range of temperatures. Less
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than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE
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does the full computation, we think it'll be rare to inquire higher
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temperatures.
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Since the bb function is so nonlinear, we actually space the table
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entries nonlinearly, with the relationship between the table index i
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and the temperature T as follows:
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i = ((T-Draper)/spacing)^(1/xpower)
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T = pow(i, xpower) * spacing + Draper
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And furthermore, we store in the table the true value raised ^(1/5).
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I tuned this a bit, and with the current values we can have all
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blackbody results accurate to within 0.1% with a table size of 317
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(about 5 KB of data).
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*/
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const float cie_colour_match[81][3] = {
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{0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
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{0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
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{0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
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{0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
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{0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
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{0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
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{0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
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{0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
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{0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
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{0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
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{0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
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{0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
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{0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
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{0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
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{1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
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{1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
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{0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
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{0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
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{0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
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{0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
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{0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
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{0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
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{0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
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{0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
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{0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
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{0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
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{0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
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};
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const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
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const double c2 = 1.4388e-2; // h*c/k, m*K
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// h is Planck's const, k is Boltzmann's
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const float dlambda = 5.0f * 1e-9; // in meters
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/* Blackbody table from 800 to 12k Kelvin (317 entries) */
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vector<float> blackbody_table(317*3+3);
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/* ToDo: move those defines to kernel_types.h ? */
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float bb_drapper = 800.0f;
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float bb_max_table_range = 12000.0f;
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float bb_table_xpower = 1.5f;
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float bb_table_ypower = 5.0f;
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float bb_table_spacing = 2.0f;
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float X, Y, Z;
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/* ToDo: bring this back to what OSL does with the lastTemperature limit ? */
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for (int i = 0; i <= 317; ++i) {
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float Temperature = powf (float(i), bb_table_xpower) * bb_table_spacing + bb_drapper;
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X = 0;
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Y = 0;
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Z = 0;
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/* from OSL "spectrum_to_XYZ" */
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for (int n = 0; n < 81; ++n) {
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||||||
|
float lambda = 380.0f + 5.0f * n;
|
||||||
|
double wlm = lambda * 1e-9; // Wavelength in meters
|
||||||
|
// N.B. spec_intens returns result in W/m^2 but it's a differential,
|
||||||
|
// needs to be scaled by dlambda!
|
||||||
|
float spec_intens = float((c1 * powf(wlm,-5.0)) / (expf(c2 / (wlm * Temperature)) -1.0f));
|
||||||
|
float Me = spec_intens * dlambda;
|
||||||
|
|
||||||
|
X += Me * cie_colour_match[n][0];
|
||||||
|
Y += Me * cie_colour_match[n][1];
|
||||||
|
Z += Me * cie_colour_match[n][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Convert from xyz color space */
|
||||||
|
float3 col = xyz_to_rgb(X, Y, Z);
|
||||||
|
|
||||||
|
/* Clamp to zero if values are smaller */
|
||||||
|
col = max(col, make_float3(0.0f, 0.0f, 0.0f));
|
||||||
|
|
||||||
|
col.x = powf(col.x, 1.0f / bb_table_ypower);
|
||||||
|
col.y = powf(col.y, 1.0f / bb_table_ypower);
|
||||||
|
col.z = powf(col.z, 1.0f / bb_table_ypower);
|
||||||
|
|
||||||
|
/* Store in table in RRRGGGBBB format */
|
||||||
|
blackbody_table[i] = col.x;
|
||||||
|
blackbody_table[i+317*1] = col.y;
|
||||||
|
blackbody_table[i+317*2] = col.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
return blackbody_table;
|
||||||
|
}
|
||||||
|
CCL_NAMESPACE_END
|
30
intern/cycles/render/blackbody.h
Normal file
30
intern/cycles/render/blackbody.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
* Copyright 2011, Blender Foundation.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __BLACKBODY_H__
|
||||||
|
#define __BLACKBODY_H__
|
||||||
|
|
||||||
|
#include "util_vector.h"
|
||||||
|
|
||||||
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
vector<float> blackbody_table();
|
||||||
|
|
||||||
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
|
#endif /* __BLACKBODY_H__ */
|
@@ -188,6 +188,7 @@ public:
|
|||||||
virtual bool has_surface_emission() { return false; }
|
virtual bool has_surface_emission() { return false; }
|
||||||
virtual bool has_surface_transparent() { return false; }
|
virtual bool has_surface_transparent() { return false; }
|
||||||
virtual bool has_surface_bssrdf() { return false; }
|
virtual bool has_surface_bssrdf() { return false; }
|
||||||
|
virtual bool has_converter_blackbody() { return false; }
|
||||||
|
|
||||||
vector<ShaderInput*> inputs;
|
vector<ShaderInput*> inputs;
|
||||||
vector<ShaderOutput*> outputs;
|
vector<ShaderOutput*> outputs;
|
||||||
|
@@ -465,6 +465,8 @@ public:
|
|||||||
class BlackbodyNode : public ShaderNode {
|
class BlackbodyNode : public ShaderNode {
|
||||||
public:
|
public:
|
||||||
SHADER_NODE_CLASS(BlackbodyNode)
|
SHADER_NODE_CLASS(BlackbodyNode)
|
||||||
|
|
||||||
|
bool has_converter_blackbody() { return true; }
|
||||||
};
|
};
|
||||||
|
|
||||||
class MathNode : public ShaderNode {
|
class MathNode : public ShaderNode {
|
||||||
|
@@ -17,6 +17,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "bssrdf.h"
|
#include "bssrdf.h"
|
||||||
|
#include "blackbody.h"
|
||||||
#include "device.h"
|
#include "device.h"
|
||||||
#include "graph.h"
|
#include "graph.h"
|
||||||
#include "light.h"
|
#include "light.h"
|
||||||
@@ -49,6 +50,7 @@ Shader::Shader()
|
|||||||
has_surface_transparent = false;
|
has_surface_transparent = false;
|
||||||
has_surface_emission = false;
|
has_surface_emission = false;
|
||||||
has_surface_bssrdf = false;
|
has_surface_bssrdf = false;
|
||||||
|
has_converter_blackbody = false;
|
||||||
has_volume = false;
|
has_volume = false;
|
||||||
has_displacement = false;
|
has_displacement = false;
|
||||||
|
|
||||||
@@ -125,6 +127,7 @@ ShaderManager::ShaderManager()
|
|||||||
{
|
{
|
||||||
need_update = true;
|
need_update = true;
|
||||||
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
||||||
|
blackbody_table_offset = TABLE_OFFSET_INVALID;
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderManager::~ShaderManager()
|
ShaderManager::~ShaderManager()
|
||||||
@@ -216,6 +219,7 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
|
|||||||
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
|
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
|
||||||
uint i = 0;
|
uint i = 0;
|
||||||
bool has_surface_bssrdf = false;
|
bool has_surface_bssrdf = false;
|
||||||
|
bool has_converter_blackbody = false;
|
||||||
|
|
||||||
foreach(Shader *shader, scene->shaders) {
|
foreach(Shader *shader, scene->shaders) {
|
||||||
uint flag = 0;
|
uint flag = 0;
|
||||||
@@ -230,6 +234,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
|
|||||||
flag |= SD_HOMOGENEOUS_VOLUME;
|
flag |= SD_HOMOGENEOUS_VOLUME;
|
||||||
if(shader->has_surface_bssrdf)
|
if(shader->has_surface_bssrdf)
|
||||||
has_surface_bssrdf = true;
|
has_surface_bssrdf = true;
|
||||||
|
if(shader->has_converter_blackbody)
|
||||||
|
has_converter_blackbody = true;
|
||||||
|
|
||||||
shader_flag[i++] = flag;
|
shader_flag[i++] = flag;
|
||||||
shader_flag[i++] = shader->pass_id;
|
shader_flag[i++] = shader->pass_id;
|
||||||
@@ -255,6 +261,21 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
|
|||||||
scene->lookup_tables->remove_table(bssrdf_table_offset);
|
scene->lookup_tables->remove_table(bssrdf_table_offset);
|
||||||
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* blackbody lookup table */
|
||||||
|
KernelBLACKBODY *kblackbody = &dscene->data.blackbody;
|
||||||
|
|
||||||
|
if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) {
|
||||||
|
vector<float> table = blackbody_table();
|
||||||
|
blackbody_table_offset = scene->lookup_tables->add_table(dscene, table);
|
||||||
|
|
||||||
|
kblackbody->table_offset = (int)blackbody_table_offset;
|
||||||
|
}
|
||||||
|
else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) {
|
||||||
|
scene->lookup_tables->remove_table(blackbody_table_offset);
|
||||||
|
blackbody_table_offset = TABLE_OFFSET_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
|
void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
|
||||||
@@ -264,6 +285,11 @@ void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scen
|
|||||||
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(blackbody_table_offset != TABLE_OFFSET_INVALID) {
|
||||||
|
scene->lookup_tables->remove_table(blackbody_table_offset);
|
||||||
|
blackbody_table_offset = TABLE_OFFSET_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
device->tex_free(dscene->shader_flag);
|
device->tex_free(dscene->shader_flag);
|
||||||
dscene->shader_flag.clear();
|
dscene->shader_flag.clear();
|
||||||
}
|
}
|
||||||
|
@@ -76,6 +76,7 @@ public:
|
|||||||
bool has_volume;
|
bool has_volume;
|
||||||
bool has_displacement;
|
bool has_displacement;
|
||||||
bool has_surface_bssrdf;
|
bool has_surface_bssrdf;
|
||||||
|
bool has_converter_blackbody;
|
||||||
|
|
||||||
/* requested mesh attributes */
|
/* requested mesh attributes */
|
||||||
AttributeRequestSet attributes;
|
AttributeRequestSet attributes;
|
||||||
@@ -141,6 +142,7 @@ protected:
|
|||||||
AttributeIDMap unique_attribute_id;
|
AttributeIDMap unique_attribute_id;
|
||||||
|
|
||||||
size_t bssrdf_table_offset;
|
size_t bssrdf_table_offset;
|
||||||
|
size_t blackbody_table_offset;
|
||||||
};
|
};
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -389,6 +389,11 @@ void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNo
|
|||||||
nodes_done = true;
|
nodes_done = true;
|
||||||
|
|
||||||
foreach(ShaderNode *node, nodes) {
|
foreach(ShaderNode *node, nodes) {
|
||||||
|
|
||||||
|
/* Detect if we have a blackbody converter, to prepare lookup table */
|
||||||
|
if(node->has_converter_blackbody())
|
||||||
|
current_shader->has_converter_blackbody = true;
|
||||||
|
|
||||||
if(done.find(node) == done.end()) {
|
if(done.find(node) == done.end()) {
|
||||||
bool inputs_done = true;
|
bool inputs_done = true;
|
||||||
|
|
||||||
@@ -672,6 +677,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
|
|||||||
shader->has_surface_emission = false;
|
shader->has_surface_emission = false;
|
||||||
shader->has_surface_transparent = false;
|
shader->has_surface_transparent = false;
|
||||||
shader->has_surface_bssrdf = false;
|
shader->has_surface_bssrdf = false;
|
||||||
|
shader->has_converter_blackbody = false;
|
||||||
shader->has_volume = false;
|
shader->has_volume = false;
|
||||||
shader->has_displacement = false;
|
shader->has_displacement = false;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user