BGE: add audio/video synchronization capability to VideoTexture

Add optional parameter to VideoTexture.Texture refresh() method
to specify timestamp (in seconds from start of movie) of the frame
to be loaded. This value is passed down to image source and for
VideoFFmpeg source, it is used instead of current time to load
the frame from the video file.

When combined with an audio actuator, it can be used to synchronize
the sound and the image: specify the same video file in the sound
actuator and use the KX_SoundActuator time attribute as timestamp
to refresh: the frame corresponding to the sound will be loaded:

GameLogic.video.refresh(True, soundAct.time)
This commit is contained in:
Benoit Bolsee
2010-02-07 19:18:00 +00:00
parent 064345ad8c
commit a8a99a628f
12 changed files with 120 additions and 39 deletions

View File

@@ -71,7 +71,7 @@ bool ImageBase::release (void)
// get image
unsigned int * ImageBase::getImage (unsigned int texId)
unsigned int * ImageBase::getImage (unsigned int texId, double ts)
{
// if image is not available
if (!m_avail)
@@ -82,12 +82,12 @@ unsigned int * ImageBase::getImage (unsigned int texId)
// get images from sources
for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
// get source image
(*it)->getImage();
(*it)->getImage(ts);
// init image
init(m_sources[0]->getSize()[0], m_sources[0]->getSize()[1]);
}
// calculate new image
calcImage(texId);
calcImage(texId, ts);
}
// if image is available, return it, otherwise NULL
return m_avail ? m_image : NULL;
@@ -305,12 +305,12 @@ void ImageSource::setSource (PyImage * source)
// get image from source
unsigned int * ImageSource::getImage (void)
unsigned int * ImageSource::getImage (double ts)
{
// if source is available
if (m_source != NULL)
// get image from source
m_image = m_source->m_image->getImage();
m_image = m_source->m_image->getImage(0, ts);
// otherwise reset buffer
else
m_image = NULL;