BGE: add audio/video synchronization capability to VideoTexture
Add optional parameter to VideoTexture.Texture refresh() method to specify timestamp (in seconds from start of movie) of the frame to be loaded. This value is passed down to image source and for VideoFFmpeg source, it is used instead of current time to load the frame from the video file. When combined with an audio actuator, it can be used to synchronize the sound and the image: specify the same video file in the sound actuator and use the KX_SoundActuator time attribute as timestamp to refresh: the frame corresponding to the sound will be loaded: GameLogic.video.refresh(True, soundAct.time)
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@@ -54,7 +54,7 @@ VideoFFmpeg::VideoFFmpeg (HRESULT * hRslt) : VideoBase(),
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m_codec(NULL), m_formatCtx(NULL), m_codecCtx(NULL),
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m_frame(NULL), m_frameDeinterlaced(NULL), m_frameRGB(NULL), m_imgConvertCtx(NULL),
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m_deinterlace(false), m_preseek(0), m_videoStream(-1), m_baseFrameRate(25.0),
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m_lastFrame(-1), m_eof(false), m_curPosition(-1), m_startTime(0),
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m_lastFrame(-1), m_eof(false), m_externTime(false), m_curPosition(-1), m_startTime(0),
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m_captWidth(0), m_captHeight(0), m_captRate(0.f), m_isImage(false),
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m_isThreaded(false), m_stopThread(false), m_cacheStarted(false)
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{
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@@ -723,22 +723,37 @@ void VideoFFmpeg::setFrameRate (float rate)
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// image calculation
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void VideoFFmpeg::calcImage (unsigned int texId)
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void VideoFFmpeg::calcImage (unsigned int texId, double ts)
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{
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loadFrame();
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loadFrame(ts);
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}
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// load frame from video
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void VideoFFmpeg::loadFrame (void)
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void VideoFFmpeg::loadFrame (double ts)
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{
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if (m_status == SourcePlaying)
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{
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// get actual time
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double startTime = PIL_check_seconds_timer();
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if (m_lastFrame == -1 && !m_isFile)
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m_startTime = startTime;
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double actTime = startTime - m_startTime;
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double actTime;
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if (m_isFile && ts >= 0.0)
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{
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// allow setting timestamp only when not streaming
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actTime = ts;
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if (m_eof && actTime * actFrameRate() < m_lastFrame)
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{
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// user is asking to rewind while the playback is already finished in the cache.
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// we must clean the cache otherwise the eof condition will prevent any further reading.
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stopCache();
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}
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}
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else
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{
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if (m_lastFrame == -1 && !m_isFile)
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m_startTime = startTime;
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actTime = startTime - m_startTime;
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}
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// if video has ended
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if (m_isFile && actTime * m_frameRate >= m_range[1])
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{
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