Cleanup: remove B-Bone shape pointers from bPoseChanDeform.
They are pointless copies from pchan->runtime by now.
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@@ -823,9 +823,7 @@ int BKE_pchan_bbone_spline_compute(BBoneSplineParameters *param, Mat4 result_arr
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/* ************ Armature Deform ******************* */
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typedef struct bPoseChanDeform {
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Mat4 *b_bone_mats;
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DualQuat *dual_quat;
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DualQuat *b_bone_dual_quats;
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} bPoseChanDeform;
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/* Definition of cached object bbone deformations. */
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@@ -915,9 +913,10 @@ void BKE_pchan_bbone_segments_cache_copy(bPoseChannel *pchan, bPoseChannel *pcha
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}
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}
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static void b_bone_deform(const bPoseChanDeform *pdef_info, Bone *bone, float co[3], DualQuat *dq, float defmat[3][3])
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static void b_bone_deform(const bPoseChannel *pchan, float co[3], DualQuat *dq, float defmat[3][3])
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{
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const Mat4 *b_bone = pdef_info->b_bone_mats;
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Bone *bone = pchan->bone;
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const Mat4 *b_bone = pchan->runtime.bbone_deform_mats;
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const float (*mat)[4] = b_bone[0].mat;
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float segment, y;
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int a;
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@@ -934,7 +933,7 @@ static void b_bone_deform(const bPoseChanDeform *pdef_info, Bone *bone, float co
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CLAMP(a, 0, bone->segments - 1);
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if (dq) {
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copy_dq_dq(dq, &(pdef_info->b_bone_dual_quats)[a]);
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copy_dq_dq(dq, &(pchan->runtime.bbone_dual_quats)[a]);
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}
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else {
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mul_m4_v3(b_bone[a + 1].mat, co);
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@@ -1030,9 +1029,9 @@ static float dist_bone_deform(bPoseChannel *pchan, const bPoseChanDeform *pdef_i
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contrib = fac;
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if (contrib > 0.0f) {
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if (vec) {
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if (bone->segments > 1 && pdef_info->b_bone_mats != NULL)
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if (bone->segments > 1 && pchan->runtime.bbone_segments == bone->segments)
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/* applies on cop and bbonemat */
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b_bone_deform(pdef_info, bone, cop, NULL, (mat) ? bbonemat : NULL);
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b_bone_deform(pchan, cop, NULL, (mat) ? bbonemat : NULL);
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else
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mul_m4_v3(pchan->chan_mat, cop);
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@@ -1044,8 +1043,8 @@ static float dist_bone_deform(bPoseChannel *pchan, const bPoseChanDeform *pdef_i
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pchan_deform_mat_add(pchan, fac, bbonemat, mat);
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}
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else {
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if (bone->segments > 1 && pdef_info->b_bone_mats != NULL) {
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b_bone_deform(pdef_info, bone, cop, &bbonedq, NULL);
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if (bone->segments > 1 && pchan->runtime.bbone_segments == bone->segments) {
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b_bone_deform(pchan, cop, &bbonedq, NULL);
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add_weighted_dq_dq(dq, &bbonedq, fac);
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}
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else
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@@ -1061,6 +1060,7 @@ static void pchan_bone_deform(bPoseChannel *pchan, const bPoseChanDeform *pdef_i
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float weight, float vec[3], DualQuat *dq,
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float mat[3][3], const float co[3], float *contrib)
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{
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Bone *bone = pchan->bone;
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float cop[3], bbonemat[3][3];
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DualQuat bbonedq;
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@@ -1070,9 +1070,9 @@ static void pchan_bone_deform(bPoseChannel *pchan, const bPoseChanDeform *pdef_i
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copy_v3_v3(cop, co);
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if (vec) {
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if (pchan->bone->segments > 1 && pdef_info->b_bone_mats != NULL)
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if (bone->segments > 1 && bone->segments == pchan->runtime.bbone_segments)
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/* applies on cop and bbonemat */
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b_bone_deform(pdef_info, pchan->bone, cop, NULL, (mat) ? bbonemat : NULL);
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b_bone_deform(pchan, cop, NULL, (mat) ? bbonemat : NULL);
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else
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mul_m4_v3(pchan->chan_mat, cop);
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@@ -1084,8 +1084,8 @@ static void pchan_bone_deform(bPoseChannel *pchan, const bPoseChanDeform *pdef_i
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pchan_deform_mat_add(pchan, weight, bbonemat, mat);
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}
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else {
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if (pchan->bone->segments > 1 && pdef_info->b_bone_mats != NULL) {
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b_bone_deform(pdef_info, pchan->bone, cop, &bbonedq, NULL);
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if (bone->segments > 1 && bone->segments == pchan->runtime.bbone_segments) {
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b_bone_deform(pchan, cop, &bbonedq, NULL);
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add_weighted_dq_dq(dq, &bbonedq, weight);
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}
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else
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@@ -1110,19 +1110,6 @@ static void armature_bbone_defmats_cb(void *userdata, Link *iter, int index)
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bPoseChanDeform *pdef_info = &data->pdef_info_array[index];
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const bool use_quaternion = data->use_quaternion;
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pdef_info->b_bone_mats = NULL;
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pdef_info->b_bone_dual_quats = NULL;
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if (pchan->bone->segments > 1) {
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if (pchan->runtime.bbone_segments == pchan->bone->segments) {
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pdef_info->b_bone_mats = pchan->runtime.bbone_deform_mats;
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pdef_info->b_bone_dual_quats = pchan->runtime.bbone_dual_quats;
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}
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else {
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BLI_assert(!"invalid B-Bone shape data");
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}
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}
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if (use_quaternion) {
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pdef_info->dual_quat = &data->dualquats[index];
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mat4_to_dquat(pdef_info->dual_quat, pchan->bone->arm_mat, pchan->chan_mat);
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