Cycles : add a Volume Geometry Node

This splits the volume related data (properties for rendering and attributes) of the Mesh node
into a new `Volume` node type.

This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the
volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation.
However such code should still check for the geometry type of the object to be `MESH` or `VOLUME`
which may be bug prone if this is forgotten.

This is part of T79131.

Reviewed By: brecht

Maniphest Tasks: T79131

Differential Revision: https://developer.blender.org/D8538
This commit is contained in:
Kévin Dietrich
2020-08-19 15:46:50 +02:00
parent 3e56dd8fd9
commit aa1e4baa22
18 changed files with 234 additions and 126 deletions

View File

@@ -24,6 +24,7 @@
#include "render/mesh.h"
#include "render/particles.h"
#include "render/scene.h"
#include "render/volume.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
@@ -270,7 +271,7 @@ uint Object::visibility_for_tracing() const
float Object::compute_volume_step_size() const
{
if (geometry->type != Geometry::MESH) {
if (geometry->type != Geometry::MESH && geometry->type != Geometry::VOLUME) {
return FLT_MAX;
}
@@ -299,37 +300,41 @@ float Object::compute_volume_step_size() const
/* Compute step size from voxel grids. */
float step_size = FLT_MAX;
foreach (Attribute &attr, mesh->attributes.attributes) {
if (attr.element == ATTR_ELEMENT_VOXEL) {
ImageHandle &handle = attr.data_voxel();
const ImageMetaData &metadata = handle.metadata();
if (metadata.width == 0 || metadata.height == 0 || metadata.depth == 0) {
continue;
}
if (geometry->type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geometry);
/* User specified step size. */
float voxel_step_size = mesh->volume_step_size;
if (voxel_step_size == 0.0f) {
/* Auto detect step size. */
float3 size = make_float3(
1.0f / metadata.width, 1.0f / metadata.height, 1.0f / metadata.depth);
/* Step size is transformed from voxel to world space. */
Transform voxel_tfm = tfm;
if (metadata.use_transform_3d) {
voxel_tfm = tfm * transform_inverse(metadata.transform_3d);
foreach (Attribute &attr, volume->attributes.attributes) {
if (attr.element == ATTR_ELEMENT_VOXEL) {
ImageHandle &handle = attr.data_voxel();
const ImageMetaData &metadata = handle.metadata();
if (metadata.width == 0 || metadata.height == 0 || metadata.depth == 0) {
continue;
}
voxel_step_size = min3(fabs(transform_direction(&voxel_tfm, size)));
}
else if (mesh->volume_object_space) {
/* User specified step size in object space. */
float3 size = make_float3(voxel_step_size, voxel_step_size, voxel_step_size);
voxel_step_size = min3(fabs(transform_direction(&tfm, size)));
}
if (voxel_step_size > 0.0f) {
step_size = fminf(voxel_step_size, step_size);
/* User specified step size. */
float voxel_step_size = volume->step_size;
if (voxel_step_size == 0.0f) {
/* Auto detect step size. */
float3 size = make_float3(
1.0f / metadata.width, 1.0f / metadata.height, 1.0f / metadata.depth);
/* Step size is transformed from voxel to world space. */
Transform voxel_tfm = tfm;
if (metadata.use_transform_3d) {
voxel_tfm = tfm * transform_inverse(metadata.transform_3d);
}
voxel_step_size = min3(fabs(transform_direction(&voxel_tfm, size)));
}
else if (volume->object_space) {
/* User specified step size in object space. */
float3 size = make_float3(voxel_step_size, voxel_step_size, voxel_step_size);
voxel_step_size = min3(fabs(transform_direction(&tfm, size)));
}
if (voxel_step_size > 0.0f) {
step_size = fminf(voxel_step_size, step_size);
}
}
}
}
@@ -365,14 +370,14 @@ static float object_surface_area(UpdateObjectTransformState *state,
const Transform &tfm,
Geometry *geom)
{
if (geom->type != Geometry::MESH) {
if (geom->type != Geometry::MESH && geom->type != Geometry::VOLUME) {
return 0.0f;
}
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->has_volume) {
if (mesh->has_volume || geom->type == Geometry::VOLUME) {
/* Volume density automatically adjust to object scale. */
if (mesh->volume_object_space) {
if (geom->type == Geometry::VOLUME && static_cast<Volume *>(geom)->object_space) {
const float3 unit = normalize(make_float3(1.0f, 1.0f, 1.0f));
return 1.0f / len(transform_direction(&tfm, unit));
}
@@ -527,7 +532,9 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.dupli_uv[1] = ob->dupli_uv[1];
int totalsteps = geom->motion_steps;
kobject.numsteps = (totalsteps - 1) / 2;
kobject.numverts = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom)->verts.size() : 0;
kobject.numverts = (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) ?
static_cast<Mesh *>(geom)->verts.size() :
0;
kobject.patch_map_offset = 0;
kobject.attribute_map_offset = 0;
uint32_t hash_name = util_murmur_hash3(ob->name.c_str(), ob->name.length(), 0);
@@ -819,7 +826,7 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
bool apply = (geometry_users[geom] == 1) && !geom->has_surface_bssrdf &&
!geom->has_true_displacement();
if (geom->type == Geometry::MESH) {
if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
apply = apply && mesh->subdivision_type == Mesh::SUBDIVISION_NONE;
}