removed 4 unused vars...
Kent
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@@ -251,8 +251,6 @@ BuildEdges(
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vector<BSP_MFace>::iterator f_it_begin = FaceSet().begin();
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vector<BSP_MFace>::iterator f_it_begin = FaceSet().begin();
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vector<BSP_MFace>::iterator f_it = FaceSet().begin();
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vector<BSP_MFace>::iterator f_it = FaceSet().begin();
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vector<BSP_MVertex> & vertex_set = VertexSet();
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vector<BSP_EdgeInd> dummy;
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vector<BSP_EdgeInd> dummy;
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for (;f_it != f_it_end; ++f_it) {
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for (;f_it != f_it_end; ++f_it) {
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@@ -65,10 +65,6 @@ New(
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vector<BSP_MVertex> verts = mesh->VertexSet();
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vector<BSP_MVertex> verts = mesh->VertexSet();
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const BSP_MFace & f0 = mesh->FaceSet()[0];
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const BSP_MFace & f0 = mesh->FaceSet()[0];
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const MT_Vector3 & p1 = verts[f0.m_verts[0]].m_pos;
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const MT_Vector3 & p2 = verts[f0.m_verts[1]].m_pos;
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const MT_Vector3 & p3 = verts[f0.m_verts[2]].m_pos;
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MT_Plane3 plane = f0.m_plane;
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MT_Plane3 plane = f0.m_plane;
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MEM_SmartPtr<BSP_FragTree> output(new BSP_FragTree(mesh));
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MEM_SmartPtr<BSP_FragTree> output(new BSP_FragTree(mesh));
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