Fix cycles OSL missing support for texture mapping paramaters found in texture
properties tab.
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@@ -30,6 +30,8 @@ color image_texture_lookup(string filename, string color_space, float u, float v
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}
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shader node_image_texture(
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int use_mapping = 0,
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matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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point Vector = P,
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string filename = "",
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string color_space = "sRGB",
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@@ -38,8 +40,13 @@ shader node_image_texture(
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output color Color = color(0.0, 0.0, 0.0),
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output float Alpha = 1.0)
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{
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point p = Vector;
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if (use_mapping)
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p = transform(mapping, p);
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if (projection == "Flat") {
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Color = image_texture_lookup(filename, color_space, Vector[0], Vector[1], Alpha);
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Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha);
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}
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else if (projection == "Box") {
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/* object space normal */
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@@ -104,15 +111,15 @@ shader node_image_texture(
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float tmp_alpha;
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if (weight[0] > 0.0) {
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Color += weight[0]*image_texture_lookup(filename, color_space, Vector[1], Vector[2], tmp_alpha);
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Color += weight[0]*image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha);
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Alpha += weight[0]*tmp_alpha;
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}
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if (weight[1] > 0.0) {
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Color += weight[1]*image_texture_lookup(filename, color_space, Vector[0], Vector[2], tmp_alpha);
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Color += weight[1]*image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha);
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Alpha += weight[1]*tmp_alpha;
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}
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if (weight[2] > 0.0) {
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Color += weight[2]*image_texture_lookup(filename, color_space, Vector[1], Vector[0], tmp_alpha);
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Color += weight[2]*image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha);
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Alpha += weight[2]*tmp_alpha;
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}
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}
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