Fix cycles OSL missing support for texture mapping paramaters found in texture

properties tab.
This commit is contained in:
Brecht Van Lommel
2012-11-20 17:40:10 +00:00
parent a80b0915c7
commit ab1b5af08d
17 changed files with 159 additions and 35 deletions

View File

@@ -93,12 +93,19 @@ color magic(point p, int n, float distortion)
}
shader node_magic_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
int Depth = 2,
float Distortion = 5.0,
float Scale = 5.0,
point Vector = P,
output color Color = color(0.0, 0.0, 0.0))
{
Color = magic(Vector * Scale, Depth, Distortion);
point p = Vector;
if (use_mapping)
p = transform(mapping, p);
Color = magic(p * Scale, Depth, Distortion);
}