VSE: prefetching
When enabled prefetching(preview panel>view settings), a pernament running job is created, that will render frames in the background until the cache is full. If the cache is not filled fast enough, prefetch job suspends itself at the last moment and will wait until it has chance to "catch up". Effectively this will decouple rendering to separate thread, so rendering itself is a bit faster. Cache recycling behavior will be changed to "free furthest frame to the left of playhead if possible, otherwise rightmost frame". Reviewed By: brecht Differential Revision: https://developer.blender.org/D5386
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@@ -1894,6 +1894,7 @@ class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel):
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layout.use_property_decorate = False
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st = context.space_data
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ed = context.scene.sequence_editor
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col = layout.column()
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col.prop(st, "display_channel", text="Channel")
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@@ -1905,6 +1906,7 @@ class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel):
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col.prop(st, "show_separate_color")
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col.prop(st, "proxy_render_size")
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col.prop(ed, "use_prefetch")
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class SEQUENCER_PT_frame_overlay(SequencerButtonsPanel_Output, Panel):
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