Hair edit: Add operator to uniform length of selected hairs

Request by Andy, should help him a lot doing weird and wonderful hair styles.

A bit experimental yet, details of behavior might be changed after some real
usage feedback.
This commit is contained in:
Sergey Sharybin
2016-04-26 16:05:52 +02:00
parent 96392c33ef
commit ab500eb3f3
4 changed files with 116 additions and 0 deletions

View File

@@ -1902,6 +1902,7 @@ class VIEW3D_MT_particle(Menu):
if particle_edit.select_mode == 'POINT':
layout.operator("particle.subdivide")
layout.operator("particle.unify_length")
layout.operator("particle.rekey")
layout.operator("particle.weight_set")
@@ -1921,6 +1922,7 @@ class VIEW3D_MT_particle_specials(Menu):
layout.operator("particle.rekey")
layout.operator("particle.delete")
layout.operator("particle.remove_doubles")
layout.operator("particle.unify_length")
if particle_edit.select_mode == 'POINT':
layout.operator("particle.subdivide")