Hair edit: Add operator to uniform length of selected hairs
Request by Andy, should help him a lot doing weird and wonderful hair styles. A bit experimental yet, details of behavior might be changed after some real usage feedback.
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@@ -1902,6 +1902,7 @@ class VIEW3D_MT_particle(Menu):
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if particle_edit.select_mode == 'POINT':
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layout.operator("particle.subdivide")
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layout.operator("particle.unify_length")
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layout.operator("particle.rekey")
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layout.operator("particle.weight_set")
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@@ -1921,6 +1922,7 @@ class VIEW3D_MT_particle_specials(Menu):
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layout.operator("particle.rekey")
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layout.operator("particle.delete")
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layout.operator("particle.remove_doubles")
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layout.operator("particle.unify_length")
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if particle_edit.select_mode == 'POINT':
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layout.operator("particle.subdivide")
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