upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added constraint visualization.
This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release.
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@@ -337,6 +337,7 @@ m_ownDispatcher(NULL)
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// m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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if (!dispatcher)
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{
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@@ -356,6 +357,7 @@ m_ownDispatcher(NULL)
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setSolverType(1);//issues with quickstep and memory allocations
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// m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld = new btSoftRigidDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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//m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.01f;
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//m_dynamicsWorld->getSolverInfo().m_solverMode= SOLVER_USE_WARMSTARTING + SOLVER_USE_2_FRICTION_DIRECTIONS + SOLVER_RANDMIZE_ORDER + SOLVER_USE_FRICTION_WARMSTARTING;
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m_debugDrawer = 0;
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